Solicitare scripturi si discutii cu privire la acestea

mythra

SuperModerator GameSuport
Membru personal
Scor reacție
91
http://prntscr.com/c0s69s

functioneaza destul de bine, n-am ce sa modific la el, iar ultimul update nu a implicat nicio schimbarea in structura tabelei de unitati din pagina de comenzi - sprijin.

incearca cu un alt browser eventual sau da-mi un print screen cu ce eroare iti da.
 

DeletedUser41586

De la ultimul update se pare ca unele scripturi nu mai functioneaza. De exemplu cel care calcula defensiva trimisa pe diferite sate :

Cod:
javascript: $.getScript("http://dl.dropbox.com/u/24469843/Tribalwars/Scripts/Proxmity.js");  void(0);
 

DeletedUser8343

http://prntscr.com/c0s69s

functioneaza destul de bine, n-am ce sa modific la el, iar ultimul update nu a implicat nicio schimbarea in structura tabelei de unitati din pagina de comenzi - sprijin.

incearca cu un alt browser eventual sau da-mi un print screen cu ce eroare iti da.

Acum vad ca functioneaza. Ieri nu se intampla nimic. Nu rula scriptul pur si simplu.
 

DeletedUser47988

Buna seara,nu inteleg cum as putea sa fac sa functioneze acest script,nu reusesc sa il dumiresc,cum pun acolo sa dau numai cu 5 cai?Un script complet sa dau un copy paste daca se poate ?

Mersi frumos :)



javascript: units = {
'spear' : 0,
'sword' : 0,
'axe' : -400,
'archer' : 0,
'spy' : -40,
'light' : -400,
'marcher' : 0,
'heavy' : 0,
'catapult' : true,
'ram' : true,
'knight' : 0,
'snob' : -4
};
coords = '431|490 430|490 427|494 406|524 405|523 406|522 402|522';
name = 'ChiFarm';

var d = document;

function N(a) {
return (d.getElementsByName(a)[0]);
}

function max(a) {
return parseInt(d.units[a].nextSibling.nextSibling.innerHTML.match(/\d+/), 10);
}
if (N('x') && N('x').value == '') {
if (!N(name)) $('h3').append('<span name="' + name + '" style="color:green;font-size:11px;"></span>');
coords = coords.split(' ');
index = 0;
farmcookie = d.cookie.match('(^|;) ?' + name + '=([^;]*)(;|$)');
if (farmcookie != null) index = parseInt(farmcookie[2]);
N(name).innerHTML = ' Tinta nr.' + (index + 1) + ' (' + coords[index] + '). Total: ' + coords.length;
if (index >= coords.length) {
N(name).style.color = '#F00';
N(name).innerHTML = ' Ai ajuns la capatul listei!';
} else N(name).style.color = 'green';
if (index >= coords.length) index = 0;
coords = coords[index];
coords = coords.split('|');
index++;
cookie_date = new Date(2051, 08, 11);
d.cookie = name + '=' + index + ';expires=' + cookie_date.toGMTString();
N('x').value = coords[0];
N('y').value = coords[1];
for (i in units) {
if (N(i)) {
u = parseInt(units, 10);
n = max(i) + u;
if (isNaN(u)) insertUnit(N(i), max(i));
else if (u < 0) n < 0 ? '' : insertUnit(N(i), n);
else if (max(i) >= units) insertUnit(N(i), u);
}
}
}
void 0
 

mythra

SuperModerator GameSuport
Membru personal
Scor reacție
91
pui 0 la ce nu vrei sa se trimita, 5 in dreptul usorilor.
sa inlocuiesti coordonatele din exemplul meu cu unele valide pe care vrei sa le ataci

PHP:
javascript: units = {
    'spear'    : 0,
    'sword'    : 0,
    'axe'    : 0,
    'archer'    : 0,
    'spy'    : 0,
    'light'    : 5,
    'marcher'    : 0,
    'heavy'    : 0,
    'catapult'    : 0,
    'ram'    : 0,
    'knight'    : 0,
    'snob'    : 0
};
coords = '431|490 430|490 427|494';
name = 'zzz';

var d = document;

function N(a) {
    return (d.getElementsByName(a)[0]);
}

function max(a) {
    return parseInt(d.units[a].nextSibling.nextSibling.innerHTML.match(/\d+/), 10);
}
if (N('x') && N('x').value == '') {
    if (!N(name)) $('h3').append('<span name="' + name + '" style="color:green;font-size:11px;"></span>');
    coords = coords.split(' ');
    index = 0;
    farmcookie = d.cookie.match('(^|;) ?' + name + '=([^;]*)(;|$)');
    if (farmcookie != null) index = parseInt(farmcookie[2]);
    N(name).innerHTML = ' Tinta nr.' + (index + 1) + '  (' + coords[index] + '). Total: ' + coords.length;
    if (index >= coords.length) {
        N(name).style.color = '#F00';
        N(name).innerHTML = ' Ai ajuns la capatul listei!';
    } else N(name).style.color = 'green';
    if (index >= coords.length) index = 0;
    coords = coords[index];
    coords = coords.split('|');
    index++;
    cookie_date = new Date(2051, 08, 11);
    d.cookie = name + '=' + index + ';expires=' + cookie_date.toGMTString();
    N('x').value = coords[0];
    N('y').value = coords[1];
    for (i in units) {
        if (N(i)) {
            u = parseInt(units[i], 10);
            n = max(i) + u;
            if (isNaN(u)) insertUnit(N(i), max(i));
            else if (u < 0) n < 0 ? '' : insertUnit(N(i), n);
            else if (max(i) >= units[i]) insertUnit(N(i), u);
        }
    }
}
void 0
 

DeletedUser46076

Buna seara,nu inteleg cum as putea sa fac sa functioneze acest script,nu reusesc sa il dumiresc,cum pun acolo sa dau numai cu 5 cai?Un script complet sa dau un copy paste daca se poate ?

Mersi frumos :)


Cod:
avascript: var D = document;
if (window.frames.length > 0) D = window.main.document;
url = D.URL;
if (url.indexOf('screen=info_player') == -1) {
alert('Acest script trebuie rulat pe profilul unui jucator');
end()
}
var tds = D.getElementsByTagName("TD");
var K = new Array();
for (var idx = 0; idx < 100; idx++) K[idx] = new Array();
var C = new Array();
for (var idx = 0; idx < tds.length; idx++) {
var xy = tds[idx].innerHTML;
if (/^\d+\|\d+$/.test(xy)) {
C.push(xy);
var xys = xy.split('|');
K[Math.floor(parseInt(xys[0]) / 100) + Math.floor(parseInt(xys[1]) / 100) * 10].push(xy);
}
}
C = C.join(' ');
var prefix = "<textarea cols=90 rows=30>javascript: units = {'spear': 0,'sword': 0,'axe': true,'archer': 0,'spy': true,'light': true,'marcher': 0,'heavy': 0,'catapult': true,'ram': true,'knight': true,'snob': 0};coords = '";
var postfix = "';name='farmchi';var d=document;function N(a){return(d.getElementsByName(a)[0])}function maxVal(a){return parseInt(d.units[a].nextSibling.nextSibling.innerHTML.match(/\\d+/),10)}if(N('x')&&N('x').value==''){if(!N(name))$('h3').append('<span name=\"'+name+'\" style=\"color:green;font-size:11px;\"></span>');coords=coords.split(' ');index=0;farmcookie=d.cookie.match('(^|;) ?'+name+'=([^;]*)(;|$)');if(farmcookie!=null)index=parseInt(farmcookie[2]);N(name).innerHTML=' Tinta nr.'+(index+1)+' ('+coords[index]+'). Total: '+coords.length;if(index>=coords.length){N(name).style.color='#F00';N(name).innerHTML=' Ai ajuns la capatul listei!'}else N(name).style.color='green';if(index>=coords.length)index=0;coords=coords[index];coords=coords.split('|');index++;cookie_date=new Date(2051,08,11);d.cookie=name+'='+index+';expires='+cookie_date.toGMTString();N('x').value=coords[0];N('y').value=coords[1];for(i in units){if(units==true){insertUnit(N(i),maxVal(i))}else if(units<0){rezerva=maxVal(i)+units;if(rezerva<0)insertUnit(N(i),maxVal(i));else insertUnit(N(i),rezerva)}else if(maxVal(i)>=units){insertUnit(N(i),units)}else{insertUnit(N(i),maxVal(i))}}}void 0</textarea><br><br>";
var S = '<body style="background-image: url(http://cdn2.tribalwars.net/graphic/background/bg-tile.jpg?27a8b)"><b>Generator scripturi ordonate de fake/real cu rezerve </b><hr>Toate satele:<br>' + prefix + C + postfix;
for (var idx = 0; idx < 100; idx++) if (K[idx].length > 0) {
var Ks = K[idx].join(' ');
S += '<br><br>Toate satele de pe K' + idx + '<br>' + prefix + Ks + postfix;
}
S += '</body>';
var popup = window.open('about:blank', 'twfg', 'width=800,height=600,scrollbars=1');
popup.document.open('text/html', 'replace');
popup.document.write(S);
popup.document.close();
void(0)

Te duci pe profil , apesi pe script si dupa iti genereaza el script-ul , iti mai scutesti timp
 

neatzza08

member
Scor reacție
3
exista vreun script pentru asistent in care as putea sa adaug berbeci sau catapulte pentru demolarea zidurilor mai simplu?
 

DeletedUser46076

exista vreun script pentru asistent in care as putea sa adaug berbeci sau catapulte pentru demolarea zidurilor mai simplu?

Nu exista niciun script pentru demolarea zidurilor , nu, din cate stiu eu..
Si daca cumva ar exista , acest lucru ar fi ilegal , asistentul , dupa cum iti zicea si Stamatescu , nu accepta berbeci,catapulte,nobili...
 

DeletedUser40036

am intrebat si eu despre asta acum 1-2 ani si iti spun sigur ca sigur exista un script care iti scoate coord satelor de la nivelul carora s-au generat rapoarte galbene(nu stiu daca si rosii) din asistent.mai departe,introduci aceste coord intr-un script de farm modificat(adica nu script de farm cu usori,ci un script cu care sa trimiti X topoare+ Y berbeci.).ar trebui sa fie prin colectie acel script.asta e o prima varianta...
o a doua varianta(cea pe care o foloseam eu la inceput),iti faci un sablon cu X topoare si Y berbeci pentru zid,iei toate satele la puricat si unde gasesti raport galben,click pe semnul pietii centrale,introduci trupele cu ajutorul sablonului(mai repede decat sa o faci manual),ataca,trimite atacul si cam atat.partea frumoasa e ca nu e nevoie sa parasesti asistentul pentru a da atacurile.ti se deschide o mica fereastra in asistent ca sa trimiti atacurile.
O a treia varianta-nu cunosc:))
 

mythra

SuperModerator GameSuport
Membru personal
Scor reacție
91
Da, inca exista in colectie cel pentru a extrage coordonatele satelor pe care au murit trupe, nu l-am sters de acolo.

PHP:
javascript:
var div=document.getElementById('am_widget_Farm');
var tr=div.getElementsByTagName('tr');
var w=[];
function show(){
var total=$(".farm_icon_a").length;
for(var a=0;a<=total;a++){
var y=tr[a].innerHTML;
var x;
if(tr[a].innerHTML.indexOf('dots/yellow.png') !=-1)
{x=y.match(/\d+\|\d+/g);
w.push(x);} }
w=w.join(' ');
alert(w);
}
show();
 

DeletedUser46844

Da, inca exista in colectie cel pentru a extrage coordonatele satelor pe care au murit trupe, nu l-am sters de acolo.

PHP:
javascript:
var div=document.getElementById('am_widget_Farm');
var tr=div.getElementsByTagName('tr');
var w=[];
function show(){
var total=$(".farm_icon_a").length;
for(var a=0;a<=total;a++){
var y=tr[a].innerHTML;
var x;
if(tr[a].innerHTML.indexOf('dots/yellow.png') !=-1)
{x=y.match(/\d+\|\d+/g);
w.push(x);} }
w=w.join(' ');
alert(w);
}
show();



Ceau! Ai idee de ce nu merge troop counter-ul ?
 

mythra

SuperModerator GameSuport
Membru personal
Scor reacție
91
Eu vad ca merge bine.

Cod:
javascript:(window.main||window).$.getScript('https://dl.dropbox.com/s/m8f4zw748jgugq9/TCounter.js');void(0);
 
Scor reacție
12
Buna ziua am o mica rugaminte pentru urmatorul script , daca se poate modifica timpul intre atacuri sa fie mai mic atunci cand farmezi e destul de util dar incarca greu la nivel de joc
"speed " si modificarea tastelor de farm la sablonul A , deoarece cu tasta "A" schimbi satul si sunt cobinatii in comun , ar fi util pusa tasta 8 la sablon A si tasta 9 la sablon B . multumesc

var version = "1.97";
var updateversion = 1.6;
var keycodes = {"a":65, "b":66, "c":67, "skip":74, "right":39, "left":37, "master":90};
var keyedits = {"a":false, "b":false, "c":false, "skip":false};
var key;
var keydown = false;
var cansend = true;
var sitter = "";
if (window.game_data.player.sitter!="0")
{
sitter="t="+window.game_data.player.id+"&";
}
var link = ["https://"+window.location.host+"/game.php?"+sitter+"village=", "&screen=am_farm"];
var pos = {s:{order:0,dir:1,loadp:2,fp:3,lp:4,remaxes:5,remyellow:6,remred:7,remblue:8,remgreen:9,remredy:10,remredb:11,remattsince:12}};
var faTable, userkeys, userset, totalrows, countedrows = 0;
var pagesLoad = 0; pagesLoaded = false, pageLoading = false, start = false;
function run()
{
checkPage();
if(checkCookie())
{
if($.cookie(cookieName).indexOf('{')==-1)
{
alert("Attempting to adapt existing settings to work with newer version. If there are problems with the settings transition, please try changing your cookie name.\n\n-crim");
dodokeys = $.cookie(cookieName).split(',');
resetCookie();
userkeys[0] = dodokeys[0];
userkeys[1] = dodokeys[1];
userkeys[2] = dodokeys[2];
keycodes.a = parseInt(userkeys[0]);
keycodes.b = parseInt(userkeys[1]);
keycodes.c = parseInt(userkeys[2]);
setCookie(cookieName, 180);
}
else if(parseFloat($.cookie(cookieName).split("{")[1].split("}")[0])<=updateversion)
{
UI.ErrorMessage("Due to an update, the user data must be reset to default settings. Please redefine your settings and keys, sorry for any inconvenience<br><br>-crim", 2000);
resetCookie();
}
else
{
userkeys = $.cookie(cookieName).split("[")[1].split("]")[0].split(",");
userset = $.cookie(cookieName).split("[")[2].split("]")[0].split(",");
keycodes.a = parseInt(userkeys[0]);
keycodes.b = parseInt(userkeys[1]);
keycodes.c = parseInt(userkeys[2]);
keycodes.skip = parseInt(userkeys[3]);
}
}
else
{
UI.SuccessMessage("Oro te pune la farmat", 1000);
resetCookie();
}
faTable = $('#plunder_list');
if (userset[pos.s.loadp]==="1")
{
removeFirstPage();
showPages();
}
else
{
initStuff();
}
}
function addPressKey()
{
window.onkeypress = function(e)
{
checkKeys();
};
window.onkeydown = function(e)
{
key = e.keyCode ? e.keyCode : e.which;
keydown = true;
if (key == keycodes.left)
{
getNewVillage("p");
}
else if (key == keycodes.right)
{
getNewVillage("n");
}
};
window.onkeyup = function(e)
{
keydown = false;
};
function checkKeys()
{
if (keyedits.a)
{
keycodes.a = key;
refresh();
}
else if (keyedits.b)
{
keycodes.b = key;
refresh();
}
else if (keyedits.c)
{
keycodes.c = key;
refresh();
}
else if (keyedits.skip)
{
keycodes.skip = key;
refresh();
}
else if (key == keycodes.skip)
{
$(faTable).find("tr").eq(1).remove();
}
else if (cansend)
{
if (key == keycodes.c)
{
click('c');
doTime(201);
}
else if (key == keycodes.a)
{
click('a');
doTime(201);
}
else if (key == keycodes.b)
{
click('b');
doTime(201);
}
}
}
}
function click(letter)
{
for (h = 1; h<$(faTable).find("tr").length; h++)
{
var row = $(faTable).find("tr").eq(h);
var button = $('a[class*="farm_icon_'+letter+'"]', row).eq(0);
if ($(button).html()!=null)
{
if ($(button).attr('class').indexOf('farm_icon_disabled') == -1)
{
$(button).click();
return;
}
}
}
}
function checkCookie()
{
if(!($.cookie(cookieName)))
{
return false;
}
else
{
return true;
}
}
function setCookie(cname,cvalue,exdays)
{
var d = new Date();
d.setTime(d.getTime()+(exdays*24*60*60*1000));
var expires = "expires="+d.toGMTString();
document.cookie = cname + "=" + cvalue + "; " + expires +"; path=/";
}
function addTable()
{
if($('#divFAPress'))
{
$('#divFAPress').remove();
$('#divFAPressSettings').remove();
}
$("#contentContainer h3").eq(0).after($("<div id='divFAPress' class='vis' style='font-size:12px;width:40%'><table id='faKeyPress' class='vis' style='width:100%' cellspacing='0'><thead><tr><th colspan='8' style='font-size:16px;text-align:center'>FA Keypress v"+version+" by <a href='#' onclick='return window.open(\"mailto:cchrisggrant@gmail.com\")'>Crimsoni</a></tr></thead><tbody><tr id='buttonRow'><th colspan='1' valign='middle'>Buttons: <img src='https://cdn.tribalwars.net/8.20/20029/graphic/questionmark.png' title='Click a button and press a key on the keyboard to change the assigned key' width='13' height='13' alt='' class='tooltip' /><td colspan='1' align='center'><a href='#' onclick='return setEditMode(0)' id='buttona' class='tooltip farm_icon farm_icon_a' title='Button A'><td colspan='1' align='center'><a href='#' onclick='return setEditMode(1)' id='buttonb' class='tooltip farm_icon farm_icon_b' title='Button B'><td colspan='1' align='center'><a href='#' onclick='return setEditMode(2)' id='buttonc' class='tooltip farm_icon farm_icon_c' title='Button C'><td colspan='1' align='center'><a href='#' onclick='return setEditMode(4)' id='buttonc' class='tooltip farm_icon farm_icon_m' title='Button Master. Does not do anything yet, check back later for version 2.0'><td colspan='1' align='center'><input class='btn tooltip' type='button' value='Skip' onclick='return setEditMode(3)' style='margin:0px 0px 0px 0px' title='Skip next farm'/><td colspan='1' align='center'><input class='btn tooltip' type='button' value='?' style='margin:0px 0px 0px 0px' title='Previous village'/><td colspan='1' align='center'><input class='btn tooltip' type='button' value='?' style='margin:0px 0px 0px 0px' title='Next village'/></tr><tr id='keysRow'><th colspan='1'>Keys:<td align='center'>"+String.fromCharCode(keycodes.a)+"<td align='center'>"+String.fromCharCode(keycodes.b)+"<td align='center'>"+String.fromCharCode(keycodes.c)+"<td align='center'>N/A<td align='center'>"+String.fromCharCode(keycodes.skip)+"<td>L.Arr<td>R.Arr</tr></tbody></table></div>"));
$('#divFAPress').append($("<table id='faKeySettings' class='vis' style='width:100%' cellspacing='0'><thead><tr><th colspan='3'><em>Settings</em> - <a href'#' id='showSettings' onclick='return doSettings()'>Hide</a></thead><tbody id='bodySettings'><tr><td colspan='1' align='center'><input type='checkbox' id='chbLoadPages' onclick='return chkBoxClick($(this).is(\":checked\"), "+pos.s.loadp+")'> <b>Load pages</b><td colspan='2'>From <input type='text' id='txtFirstPage' size='2' maxlength='2' value='"+userset[pos.s.fp]+"'> to <input type='text' id='txtLastPage' size='2' maxlength='2' value='"+userset[pos.s.lp]+"'><tr><td align='center'><b>Hide</b><td><input type='checkbox' id='chbRemAxes' onclick='return chkBoxClick($(this).is(\":checked\"), "+pos.s.remaxes+")'> <img src='https://cdn.tribalwars.net/8.20/20029/graphic/command/attack.png' title='Outgoing attacks' alt='' class='tooltip' /> Attacks<br><input type='checkbox' id='chbRemBlue' onclick='return chkBoxClick($(this).is(\":checked\"), "+pos.s.remblue+")'> <img src='https://cdn.tribalwars.net/8.20/20029/graphic/dots/blue.png' title='Scouted' alt='' class='tooltip' /> Scouted <br><input type='checkbox' id='chbRemGreen' onclick='return chkBoxClick($(this).is(\":checked\"), "+pos.s.remgreen+")'> <img src='https://cdn.tribalwars.net/8.20/20029/graphic/dots/green.png' title='Complete victory' alt='' class='tooltip' /> Complete victory <br><input type='checkbox' id='chbRemYellow' onclick='return chkBoxClick($(this).is(\":checked\"), "+pos.s.remyellow+")'> <img src='https://cdn.tribalwars.net/8.20/20029/graphic/dots/yellow.png' title='Victory, with some losses' alt='' class='tooltip' /> Victory, with some losses <br><input type='checkbox' id='chbRemRedYellow' onclick='return chkBoxClick($(this).is(\":checked\"), "+pos.s.remredy+")'> <img src='https://cdn.tribalwars.net/8.20/20029/graphic/dots/red_yellow.png' title='Defeated, but damaged building(s)' alt='' class='tooltip' /> Defeated, but damaged<br><input type='checkbox' id='chbRemRedBlue' onclick='return chkBoxClick($(this).is(\":checked\"), "+pos.s.remredb+")'> <img src='https://cdn.tribalwars.net/8.20/20029/graphic/dots/red_blue.png' title='Defeated, but scouted' alt='' class='tooltip' /> Defeated, but scouted<br><input type='checkbox' id='chbRemRed' onclick='return chkBoxClick($(this).is(\":checked\"), "+pos.s.remred+")'> <img src='https://cdn.tribalwars.net/8.20/20029/graphic/dots/red.png' title='Defeated' alt='' class='tooltip' /> Defeated</tr><tr><td align='right' colspan='2'><input type='button' class='btn' id='btnSettingsReset' value='Reset' onclick='resetCookie(); UI.SuccessMessage(\"Settings reset\",1000); run(); return false;'><input type='button' class='btn' id='btnSettingsApply' value='Apply' onclick='saveSettings(); run(); return false'><input type='button' class='btn' id='btnSettingsSave' value='Save' onclick='saveSettings(); return false;'></tr></tbody></table>"));

if(userset[pos.s.remred]==="1")
{
$('#chbRemRed').prop("checked",true);
}
if(userset[pos.s.remredy]==="1")
{
$('#chbRemRedYellow').prop("checked",true);
}
if(userset[pos.s.remredb]==="1")
{
$('#chbRemRedBlue').prop("checked",true);
}
if(userset[pos.s.remgreen]==="1")
{
$('#chbRemGreen').prop("checked",true);
}
if(userset[pos.s.remblue]==="1")
{
$('#chbRemBlue').prop("checked",true);
}
if(userset[pos.s.remaxes]==="1")
{
$('#chbRemAxes').prop("checked",true);
}
if(userset[pos.s.remyellow]==="1")
{
$('#chbRemYellow').prop("checked",true);
}
if(userset[pos.s.loadp]==="1")
{
$('#chbLoadPages').prop("checked",true);
}
}
function chkBoxClick(yolo, index)
{
if(yolo)
{
userset[index]="1";
}
else
{
userset[index]="0";
}
setCookie(cookieName, "{"+version+"}["+userkeys.toString()+"]["+userset.toString()+"]", 180);
}
function saveSettings()
{
userset[pos.s.fp] = $('#txtFirstPage').val();
userset[pos.s.lp] = $('#txtLastPage').val();
setCookie(cookieName, "{"+version+"}["+userkeys.toString()+"]["+userset.toString()+"]", 180);
UI.SuccessMessage("Settings saved", 1000);
}
function doSettings()
{
if ($('#showSettings').html().indexOf('Hide')!=-1)
{
$('#bodySettings').hide();
$('#showSettings').html('Show');
}
else
{
$('#bodySettings').show();
$('#showSettings').html('Hide');
}
}
function showKeys()
{
if ($('#showKeys').html().indexOf('>')==-1)
{
$('#showKeys').html('Keys >>>');
}
else
{
$('#showKeys').html('Keys <<<');
}
}
function refresh()
{
userkeys = [keycodes.a, keycodes.b, keycodes.c, keycodes.skip, keycodes.right, keycodes.left, keycodes.master];
setCookie(cookieName, "{"+version+"}["+userkeys.toString()+"]["+userset.toString()+"]", 180);
setEditMode(10);
$('#divFAPress').remove();
addTable();
doSettings();
}
function setEditMode(let)
{
keyedits.a = false;
keyedits.b = false;
keyedits.c = false;
keyedits.skip = false;
if(let==0)
{
keyedits.a = true;
}
else if(let==1)
{
keyedits.b = true;
}
else if(let==2)
{
keyedits.c = true;
}
else if(let==3)
{
keyedits.skip = true;
}
}
function doTime(millsec)
{
cansend = false;
setTimeout(function()
{
cansend = true;
}, millsec);
}
function customSendUnits(link, target_village, template_id, button)
{
var lastbutton = button;
var row = button.closest("tr");
button.closest("tr").remove();
link = $(link);
if (link.hasClass('farm_icon_disabled')) return false;
var data =
{target: target_village, template_id: template_id, source: game_data.village.id};
$.post(Accountmanager.send_units_link, data, function (data)
{
if (data.error)
{
UI.ErrorMessage(data.error);
$(faTable).find("tr").eq(h).before(row);
}
else
{
$('.farm_village_' + target_village).addClass('farm_icon_disabled');
if(typeof $(button).prop('tooltipText') != 'undefined')
{
var buttext=$(button).prop('tooltipText');
}
var yolo = $('<div></div>').append($(buttext));
var bolo = $(yolo).find('img[src*="res.png"]').eq(0).attr('src');
var sep1 = buttext.split("<br />");
sep1.splice(sep1.length-2, 1);
UI.SuccessMessage(sep1.join(" "), 1000);
button.closest("tr").remove();
Accountmanager.farm.updateOwnUnitsAvailable(data.current_units);
}
}, 'json');
return false
}

function customSendUnitsFromReport(link, target_village, report_id, button)
{
var lastbutton = button;
var row = button.closest("tr");
button.closest("tr").remove();
link = $(link);
if (link.hasClass('farm_icon_disabled'))
return false;
var data = {report_id: report_id};
$.post(Accountmanager.send_units_link_from_report, data, function (data) {
if (data.error)
{
UI.ErrorMessage(data.error);
$(faTable).find("tr").eq(h).before(row);
}
else
{
if (typeof data.success === 'string')
{
if(typeof $(button).prop('tooltipText') != 'undefined')
{
var buttext=$(button).prop('tooltipText');
}
var yolo = $('<div></div>').append($(buttext));
var bolo = $(yolo).find('img[src*="res.png"]').eq(0).attr('src');
var sep1 = buttext.split("<br />");
sep1.splice(sep1.length-2, 1);
UI.SuccessMessage(sep1.join(" "), 1000);
$('.farm_village_' + target_village).addClass('farm_icon_disabled');
Accountmanager.farm.updateOwnUnitsAvailable(data.current_units);
};
}
}, 'json');
return false
}

function setOnclick(button)
{
var clickFunction = button.find('a').attr('onclick');
if(typeof clickFunction != 'undefined')
{
var parameters = clickFunction.slice(clickFunction.indexOf("(")+1,clickFunction.indexOf(")"));
var eachParameter = parameters.split(",");
if(clickFunction.indexOf("FromReport") == -1)
{
button.find('a').attr('onclick', 'return customSendUnits('+parameters+', $(this))');
}
else
{
button.find('a').attr('onclick', 'return customSendUnitsFromReport('+parameters+'))');
}
}
}
function addRowRemover()
{
$('#plunder_list tr:gt(0)').each(function(i)
{
$(this).children("td").each(function(j)
{
switch(j)
{
case 3:
var attackImg = $(this).find('img');
if(typeof $(attackImg).prop('tooltipText') != 'undefined')
{
var numAttacks = $(attackImg).prop('tooltipText').replace(/\D/g, '');
$(this).find('img').after("<span style='font-weight:bold;'> ("+numAttacks+")</span>");
}
else if(typeof attackImg.attr('title') != 'undefined'){
var numAttacks = attackImg.attr('title').replace(/\D/g, '');
attackImg.after("<span style='font-weight:bold;'> ("+numAttacks+")</span>");
}
break;
case 8:
setOnclick($(this));
break;
case 9:
setOnclick($(this));
break;
case 10:
setOnclick($(this));
break;
}
});
});
}
function showPages()
{
addLoader();
var pages = $.trim($('#plunder_list_nav').find('table').eq(0).find('a:last').html().replace(/\D+/g, ''));
if (parseInt(pages)>parseInt(userset[pos.s.lp]))
{
pages=parseInt(userset[pos.s.lp]);
}
else
{
pages=parseInt(pages);
}
getPage(pages);
}
function getPage(pages)
{
var i = parseInt(userset[pos.s.fp])-1+pagesLoad;
$.get(link[0]+window.game_data.village.id+"&order="+userset[pos.s.order]+"&dir"+userset[pos.s.dir]+"&Farm_page="+i+"&screen=am_farm", function(data){
var v = $(data);
var subFaTable = $('#plunder_list', v);
var rows = $(subFaTable).find('tr');
if(totalrows==null)
{
totalrows=(userset[pos.s.lp]-userset[pos.s.fp]+1)*rows.length;
}
for (var b=1;b<rows.length;b++)
{
$(faTable).find('tr:last').after($(rows));
countedrows++;
$('#yoloLoadText').html(Math.round(countedrows/totalrows*200)+"%");
}
pagesLoad++;
if (pagesLoad==pages)
{
pagesLoad = 0;
countedrows = 0;
totalrows = null;
$('#yoloLoader').remove();
$('#am_widget_Farm').show();
initStuff();
}
else
{
getPage(pages);
}
});
}
function removeFirstPage()
{
$('#am_widget_Farm').hide();
$('#plunder_list tr:gt(0)').remove();
$('#plunder_list_nav').hide();
}
function removeBadStuff()
{
for (var i=1;i<$(faTable).find("tr").length;i++)
{
var row = $(faTable).find("tr").eq(i);
if(userset[pos.s.remaxes]==1&&$(row).html().indexOf('attack.png')!=-1)
{
$(row).remove();
i--;
}
else if(userset[pos.s.remyellow]==1&&$(row).html().indexOf('yellow.png')!=-1)
{
$(row).remove();
i--;
}
else if(userset[pos.s.remredy]==1&&$(row).html().indexOf('red_yellow.png')!=-1)
{
$(row).remove();
i--;
}
else if(userset[pos.s.remredb]==1&&$(row).html().indexOf('red_blue.png')!=-1)
{
$(row).remove();
i--;
}
else if(userset[pos.s.remred]==1&&$(row).html().indexOf('red.png')!=-1)
{
$(row).remove();
i--;
}
else if(userset[pos.s.remgreen]==1&&$(row).html().indexOf('green.png')!=-1)
{
$(row).remove();
i--;
}
else if(userset[pos.s.remblue]==1&&$(row).html().indexOf('blue.png')!=-1)
{
$(row).remove();
i--;
}
}
}
function addLoader()
{
$("#contentContainer h3").eq(0).after("<div id='yoloLoader'><img src='graphic/throbber.gif' height='24' width='24'></img> <span id='yoloLoadText'> 0%</span></div>");
}
function checkPage()
{
if (!(window.game_data.screen==='am_farm'))
{
getFA();
}
}
function resetCookie()
{
$.cookie(cookieName, null);
userkeys = [65, 66, 67, 74, 39, 37, 90];
userset = ["distance","asc","0","1","1","1","0","0","0","0","0","0","0"];
setCookie(cookieName, "{"+version+"}["+userkeys.toString()+"]["+userset.toString()+"]", 180);
}
function initStuff()
{
$(document).off();
removeBadStuff();
addRowRemover();
makeItPretty();
addPressKey();
addTable();
doSettings();
Accountmanager.initTooltips();
}
function bb()
{
$.getScript("https://dl.dropbox.com/s/ivhknjafbjh822h/yog.js", function(){
if(start)
{
run();
}
});
}
function getNewVillage(way)
{
Timing.pause();
fadeThanksToCheese();
openLoader();
var vlink = link[0]+way+window.game_data.village.id+link[1];
$.ajax({
type: "GET",
url: vlink,
error: function(xhr, statusText)
{
alert("Error: "+statusText);
$('#fader').remove();
$('#loaders').remove();
},
success: function(data) {
var v = $(data);
var title = data.split('<title>')[1].split('</title>')[0];
window.game_data = $.parseJSON(data.split("var game_data = ")[1].split("};")[0]+"}");
$('#header_info').html($('#header_info', v).html());
$('#topContainer').html($('#topContainer', v).html());
$('#contentContainer').html($('#contentContainer', v).html());
$('#quickbar_inner').html($('#quickbar_inner', v).html());
$('head').find('title').html(title);
$('#fader').remove();
$('#loaders').remove();
Timing.resetTickHandlers();
Timing.pause();
run();
}
});
}
function getFA()
{
fadeThanksToCheese();
openLoader();
var vlink = link[0]+window.game_data.village.id+link[1];
$.getScript("https://"+window.location.host+"/js/game/Accountmanager.js", function(){
$.ajax({
type: "GET",
url: vlink,
error: function(xhr, statusText)
{
alert("Error: "+statusText);
$('#fader').remove();
$('#loaders').remove();
},
success: function(data) {
var v = $(data);
var title = data.split('<title>')[1].split('</title>')[0];
window.game_data = $.parseJSON(data.split("var game_data = ")[1].split("};")[0]+"}");
$('#header_info').html($('#header_info', v).html());
$('#topContainer').html($('#topContainer', v).html());
$('#contentContainer').html($('#contentContainer', v).html());
$('head').find('title').html(title);
$('#fader').remove();
$('#loaders').remove();
run();
}
});
});
}
function fadeThanksToCheese()
{
var fader = document.createElement('div');
fader.id = 'fader';
fader.style.position = 'fixed';
fader.style.height = '100%';
fader.style.width = '100%';
fader.style.backgroundColor = 'black';
fader.style.top = '0px';
fader.style.left = '0px';
fader.style.opacity = '0.6';
fader.style.zIndex = '12000';
document.body.appendChild(fader);
}
function makeItPretty()
{
$('h3').eq(0).text("Farm Assistant*");
$('.row_a').css( "background-color", "rgb(216, 255, 216)" );
$('#plunder_list').find('tr:gt(0)').each(function(index) {
$(this).removeClass('row_a');
$(this).removeClass('row_b');
if (index%2==0)
{
$(this).addClass('row_a');
}
else
{
$(this).addClass('row_b');
}
});
hideStuffs();
}
function openLoader()
{
var widget = document.createElement('div');
widget.id = 'loaders';
widget.style.position = 'fixed';
widget.style.width = '24px';
widget.style.height = '24px';
widget.style.top = '50%';
widget.style.left = '50%';
$(widget).css("margin-left","-12px");
$(widget).css("margin-top","-12px");
widget.style.zIndex = 13000;
$(widget).append($("<img src='graphic/throbber.gif' height='24' width='24'></img>"));
$('#contentContainer').append($(widget));
}
function hideStuffs()
{
$('#contentContainer').find('div[class="vis"]').eq(0).children().eq(0).append($("<div class='vis' style='float:right;text-align:center;line-height:100%;width:12px;height:12px;margin:0px 0px 0px 0px;position:relative;background-color:tan;opacity:.7'><a href='#' num='0' onclick='uglyHider($(this));return false;'>+</a></div>"));
$('#contentContainer').find('div[class="vis"]').eq(0).children().eq(1).hide();
$('#am_widget_Farm').find('h4').eq(0).append($("<div class='vis' style='float:right;text-align:center;line-height:100%;width:12px;height:12px;margin:0px 0px 0px 0px;position:relative;background-color:tan;opacity:.7'><a href='#' num='1' onclick='uglyHider($(this));return false;'>+</a></div>"));
$('#plunder_list_filters').hide();
}
function uglyHider(linker)
{
var basd;
if ($('#divFAPress').length>0)
{
basd = 1;
}
else
{
basd = 0;
}
if ($(linker).text()==="+")
{
$(linker).text("-");
}
else
{
$(linker).text("+");
}
if (parseInt($(linker).attr('num'))==0)
{
$('#contentContainer').find('div[class="vis"]').eq(basd).children().eq(1).toggle();
}
else if (parseInt($(linker).attr('num'))==1)
{
$('#plunder_list_filters').toggle();
}
}
run();
 

DeletedUser48152

FA Key Press merge doar pe jumatate....

e posibil sa setez scurtarile A,B,C dar nu mai e posibil sa rasfoiesc din sat in sat cu sagetile de pe tastatura...

se poate face un update?
 

DeletedUser8343

Hello,

Aveti idee de ce nu mai functioneaza scriptul de echilibrare resurse?

Multumesc,
 
Sus