Atentie scripturi!!!

  • Autor subiect DeletedUser5809
  • Data de început

DeletedUser8140

exista script pentru introducerea trupelor la decazarmarea in masa?
 

DeletedUser8140

ca la recrutare in masa sper :) bagi un numar si dai introdu turpele ;)) cam aiurea daca stai sa te gandesti, recrutezi soldati apoi ii executi, macar in lupta mor cu onoare :))
 

DeletedUser

Salut ! Eu sunt mai nou pe Triburile ..defapt am mai jucat acum cativa ani .. dar pentru vreo 2 luni ... Imi puteti spune si mie unde pot pune aceste scripturi ? :) Va rog eu ! Multumesc !
 

DeletedUser

Nu am vrut sa las fara culoare... Am vazut ca e urata dupa x_X :)) Multumesc !
 

DeletedUser27971

are cineva un script de recrutare dar unde sa pot pune timpul max. de recrutare pentru cazarma, grajd si atelier?
 

DeletedUser27971

are cineva un script de recrutare, care sa insereze doar numarul dat de trupe in recrutare in masa.
am nevoie de el pentru a recruta doar un numar anumit de trupe (sa las resurse si pentru taleri)

poate e posibil sa fie modificat asta
Cod:
javascript:var%20archers%20=%20true;%20var%20configuration%20=%20[0,0,5430,0,50,2700,0,0,230,400];var%20units;var%20unitsNET;var%20costs;function%20arrayMin(array){var%20value=array[0];for(var%20%20t=1;t%3Carray.length;t++){if(array[t]%3Cvalue){value=array[t];}}return%20%20value;}function%20linearDivideArray(array1,array2){var%20%20value=[];if(array1.length==array2.length){for(var%20%20t=0;t%3Carray1.length;t++){if(array2[t]!=0){value[t]=array1[t]*1.0/array2[t];}else{value[t]=0;}}}return%20%20value;}function%20linearAddArray(array1,array2){var%20%20value=[];if(array1.length==array2.length){for(var%20%20t=0;t%3Carray1.length;t++){value[t]=array1[t]+array2[t];}}return%20%20value;}function%20getUnitId(unit){for(var%20%20t=0;t%3Cunits.length;t++){if(unit==unitsNET[t]){return%20%20t;}}return-1;}function%20getQueue(record){var%20value=[0,0,0,0,0,0,0,0,0,0];for(var%20%20u=3;u%3Crecord.cells.length;u++){try{value[u-3]=parseInt(record.cells[u].childNodes[1].childNodes[1].firstChild.title,10);}catch(e){}if(isNaN(value[u-3])){value[u-3]=0;}}return%20%20value;}function%20getResources(record){var%20%20value=[0,0,0,0];var%20res=record.cells[1].textContent.split(%22\n%22);var%20%20farm=record.cells[2].innerHTML.split('/');value[0]=parseInt(res[1].replace(%22.%22,%22%22),10);value[1]=parseInt(res[2].replace(%22.%22,%22%22),10);value[2]=parseInt(res[3].replace(%22.%22,%22%22),10);value[3]=farm[1]-farm[0];return%20%20value;}function%20getProduced(record){var%20%20value=[0,0,0,0,0,0,0,0,0,0];for(var%20%20u=3;u%3Crecord.cells.length;u++){try{value[u-3]=parseInt(record.cells[u].childNodes[1].textContent.split(%22\n%22)[2],10);}catch(e){}if(isNaN(value[u-3])){value[u-3]=0;}}return%20%20value;}if(document.URL.match('screen=train')&&document.URL.match('mode=mass')){var%20%20records=document.getElementById('mass_train_table').rows;if(archers){units=['spear','sword','axe','archer','spy','light','marcher','heavy','ram','catapult'];unitsNET=['Spear%20Fighter','Swordsman','Axeman','Archer','Scout','Light%20Cavalry','Mounted%20Archer','Heavy%20Cavalry','Ram','Catapult'];costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[100,30,60,1],[50,50,20,2],[125,100,250,4],[250,100,150,5],[200,150,600,6],[300,200,200,5],[320,400,100,8]];}else{units=['spear','sword','axe','spy','light','heavy','ram','catapult'];unitsNET=['Spear%20Fighter','Swordsman','Axeman','Scout','Light%20Cavalry','Heavy%20Cavalry','Ram','Catapult'];costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[50,50,20,2],[125,100,250,4],[200,150,600,6],[300,200,200,5],[320,400,100,8]];}for(r=1;r%3Crecords.length;r++){var%20%20subconf=[];var%20total_costs=[0,0,0,0];var%20%20i;var%20resources=getResources(records[r]);var%20%20queue=getQueue(records[r]);var%20%20produced=getProduced(records[r]);for(i=0;i%3Cunits.length;i++){subconf[i]=configuration[i]-(queue[i]+produced[i]);if(subconf[i]%3C0){subconf[i]=0;}for(var%20%20j=0;j%3C4;j++){total_costs[j]+=costs[i][j]*subconf[i];}};var%20%20factor=arrayMin(linearDivideArray(resources,total_costs));if(factor%3E1.0){factor=1.0;}for(i=0;i%3Cunits.length;i++){var%20%20number=subconf[i]*factor;if(number%3C0){number=0;}if(number!=0){if(records[r].cells[3+i].childNodes[3]&&records[r].cells[3+i].childNodes[3].disabled==false){var%20%20ibox=records[r].cells[3+i].childNodes[3];try{ibox.value=parseInt(number,10);}catch(e){alert(e);}}}}}stop();}else{alert('Script%20only%20works%20on%20the%20mass%20recruitment%20page');}
 
Ultima editare de un moderator:

DeletedUser

cand folosesti recrutarea in masa se folosesc toate resursele existente in sat in momentul ala
poti bate insa intai cativa taleri si apoi recrutezi desi ... intai trupele si apoi talerii ;)
 

DeletedUser36071

imi poate da cineva si mie scriptul de mass rename cu numere in functie de punctajul satelor?
 

DeletedUser

exista ? eu nu stiu
daca exista si nu ti-l da nimeni poti folosi un script de sortare si apoi 1 de mass rename
 

DeletedUser36071

da , exista multe scripturi de mass rename ... pai si daca dau sortare dupa punctajul satelor iar apoi mass rename cu numere ... merge?:D
 

DeletedUser36071

imi poate spune si mie cineva daca noua versiune a scriptului de icon atack a lui rookmaster merge si pe servere straine? am pus des1.die-staemme.de si ar fi la fel ca ro8.triburile etc ... si dupa ce l-am bagat in opera , ce ar trebui sa-mi arate?
 
Sus