DeletedUser5809
Asta e chiar frumos si te ajuta iar mult. Ceea ce face el, este ca redenumeste atacurile trimise de tine.
Prima data codul:
Pentru care vor sa il customizeze, cautati asta si modificati dupa plac:
Ok,acum explicatiile:
-e simplu, te duci in privirea generala/Comenzi si apesi pe script
-scriptul va redenumi atacurile in functie de cum sunt date,de exemplu:
-daca trimiti 100 axe cu 1 berbec il va redenumi fake
-daca trimiti tot ce ai in sat,un nuke intreg, il va redenumi Nuke on
-daca trimiteti un nobil va redenumi atacul Noble
Prima data codul:
PHP:
javascript: var doc = (window.frames.length > 0) ? window.main.document : document;
var eleSpans = doc.getElementsByTagName("span");
for (var x = 0; x < eleSpans.length; x++) {
if (eleSpans[x].id.match(/label/))
table = doc.getElementById("commands_table")
}
function theInnerText(theNode) {return typeof (theNode.innerText) == 'undefined' ? theNode.textContent : theNode.innerText}
function overView() {
var eleTrs = table.rows;
var headers = eleTrs[0].getElementsByTagName("th");
function getHeader(ele) {for (i = 0; i < headers.length; i++) {if (headers[i].innerHTML.match(ele, "i")) return i}}
for (x = 1; x < eleTrs.length; x++) {
var inputs = eleTrs[x].getElementsByTagName("input");
if (inputs[1].value.match(/Atac asupra/i)) {
var spear = eleTrs[x].cells[getHeader('spear')].innerHTML;
var sword = eleTrs[x].cells[getHeader('sword')].innerHTML;
var axe = eleTrs[x].cells[getHeader('axe')].innerHTML;
var scout = eleTrs[x].cells[getHeader('spy')].innerHTML;
var lc = eleTrs[x].cells[getHeader('light')].innerHTML;
var hc = eleTrs[x].cells[getHeader('heavy')].innerHTML;
var ram = eleTrs[x].cells[getHeader('ram')].innerHTML;
var cat = eleTrs[x].cells[getHeader('catapult')].innerHTML;
var noble = eleTrs[x].cells[getHeader('snob')].innerHTML;
var coord = inputs[1].value.match(/(\d+\|\d+)\) (K\d+)/);
if (scout >= 1) inputs[1].value = 'SPIONAJ';
if (lc >= 350 || hc >= 150) inputs[1].value = 'ATAC FERMARE';
if (spear >= 100) inputs[1].value = 'SINUCID LANCIERI';
if (sword >= 100) inputs[1].value = 'SINUCID SPADE';
if (hc >= 500) inputs[1].value = 'CURATARE CU CAVALERIE GREA';
if (cat == 1 && scout >= 1) inputs[1].value = 'SPIONI + CATAPULTE';
if (cat == 1) inputs[1].value = 'FAKE CATAPULTE';
if (cat >= 50) inputs[1].value = 'ATAC CATAPULTE';
if (ram == 1 && scout >= 1) inputs[1].value = 'SPIONI + BERBECI';
if (ram == 1) inputs[1].value = 'FAKE BERBECI';
if (axe >= 500 && lc >= 50) inputs[1].value = 'ATAC SLAB';
if (noble == 1) inputs[1].value = 'NOBIL';
if (axe >= 4000 && lc >= 2000) inputs[1].value = 'ATAC REAL';
inputs[1].value = inputs[1].value + ' Atac asupra ' + "(" + coord[1] + ")" + ' ' + coord[2];
inputs[2].click()
}
}
}
overView();
Pentru care vor sa il customizeze, cautati asta si modificati dupa plac:
if (scout >= 1) {
inputs[0].value = 'Scout';
}
if (lc >= 350 || hc >= 150) {
inputs[0].value = 'Farming';
}
if (spear >= 100) {
inputs[0].value = 'Sucide Troops';
}
if (sword >= 100) {
inputs[0].value = 'Sucide Troops';
}
if (hc >= 500) {
inputs[0].value = 'HC Clearing';
}
if (cat == 1 && scout >= 1) {
inputs[0].value = 'Cat Intel';
}
if (cat == 1) {
inputs[0].value = 'Cat Fake';
}
if (cat >= 50) {
inputs[0].value = 'Cat Hit';
}
if (ram == 1 && scout >= 1) {
inputs[0].value = 'Ram Intel';
}
if (ram == 1) {
inputs[0].value = 'Ram Fake';
}
if (axe >= 500 && lc >= 50) {
inputs[0].value = 'Nuke';
}
if (noble == 1) {
inputs[0].value = 'Noble';
}
if (axe >= 4000 && lc >= 2500) {
inputs[0].value = 'REAL';
inputs[0].value = 'Scout';
}
if (lc >= 350 || hc >= 150) {
inputs[0].value = 'Farming';
}
if (spear >= 100) {
inputs[0].value = 'Sucide Troops';
}
if (sword >= 100) {
inputs[0].value = 'Sucide Troops';
}
if (hc >= 500) {
inputs[0].value = 'HC Clearing';
}
if (cat == 1 && scout >= 1) {
inputs[0].value = 'Cat Intel';
}
if (cat == 1) {
inputs[0].value = 'Cat Fake';
}
if (cat >= 50) {
inputs[0].value = 'Cat Hit';
}
if (ram == 1 && scout >= 1) {
inputs[0].value = 'Ram Intel';
}
if (ram == 1) {
inputs[0].value = 'Ram Fake';
}
if (axe >= 500 && lc >= 50) {
inputs[0].value = 'Nuke';
}
if (noble == 1) {
inputs[0].value = 'Noble';
}
if (axe >= 4000 && lc >= 2500) {
inputs[0].value = 'REAL';
Ok,acum explicatiile:
-e simplu, te duci in privirea generala/Comenzi si apesi pe script
-scriptul va redenumi atacurile in functie de cum sunt date,de exemplu:
-daca trimiti 100 axe cu 1 berbec il va redenumi fake
-daca trimiti tot ce ai in sat,un nuke intreg, il va redenumi Nuke on
-daca trimiteti un nobil va redenumi atacul Noble
Ultima editare de un moderator: