Scripturi care nu merg v6.5 !

DeletedUser

Scripturi de recutare : niciunul nu mai merge :( , nici macar ala vechi unde introduceai in script trupele in [array]

(si daca te gandesti ca nu au umblat deloc la mass recruit :D )
 

DeletedUser

Care din ele ca e versiunea "grafica" si cele cu Update 1,2,3 ?

Sunt pe clasica asa ca e cu cantec de obicei :(
 

DeletedUser

vai va omor...voiam sa dau recrutare cu scriptul...moooorrrrrr
 

DeletedUser18437

nu pot sa cred :|
iarasi sunt o gramada de scripturi care nu merg :( :( :( primul:

resurse intre sate.

Cod:
javascript:var arrRatio=[1,1,1];var intMinMerchants=10;var w="123|456 789|012";function l(){var j=(window.frames.length>0)?window.main.document:document;var k=$("form[name=units]")[0];function m(){$("input[type=submit][value*=OK]").click();}function x(z,A){if($("#Status").length<=0){$("<table class=\"box\" align=\"center\" width=\""+$("#header_info").attr("width")+"\"><tr><td><img id=\"StatusImg\"/></td><td><span id=\"Status\"></span></td></tr></table>").insertBefore($("#header_info"));}$("#Status").text(z);$("#StatusImg").attr("src","/graphic/dots/"+A+".png");}function n(r){return parseInt(r,10);}var s=j.location.search;if(!s.match(/screen\=market/i)||($("td[class=selected]").text()!="Trimitere de materii prime")){if(s.match(/try\=confirm_send/i)){x("On Confirm Screen... clicking OK","green");m();}else{var b=s.match(/village\=\d+/i);var c=s.match(/t\=\d+/i);var s2="?screen=market&mode=send"+((b)?"&"+b:"")+((c)?"&"+c:"");x("Redirecting to "+s2+"...","red");j.location.search=s2;}return;}if((n(k.wood.value)>0)||(n(k.stone.value)>0)||(n(k.iron.value)>0)){x("Values have been set... clicking OK","green");m();return;}var intSum=0;arrRatio.forEach(function(r,p,arrParam){intSum+=r;});var e=[n($("#wood").html()),n($("#stone").html()),n($("#iron").html())];var arrFactors=e.map(function(r,p,arrParam){return arrRatio[p]>0?(r)/arrRatio[p]:999999;});var numFactor=Math.min.apply(Math,arrFactors);var arrSendResources=arrRatio.map(function(r,p,arrParam){return Math.floor(numFactor*r);});var numSum=0;arrSendResources.forEach(function(r,p,arrParam){numSum+=r;});var u="Insufficient Resources: "+e;var blSend=(intMinMerchants*1000)<=numSum;if(blSend){var intMaxMerchants=n($("th:contains('Negustor:')").text().match(/(\d+)\/(\d+)/)[1]);u="Insufficient Merchants: "+intMaxMerchants+"<"+intMinMerchants;blSend=(intMaxMerchants>=intMinMerchants);}if(!blSend){x(u,"red");location.href=$("a[accessKey=d]")[0].href;return;}var o=Math.min(intMaxMerchants,Math.floor(numSum/1000));arrLastResources=arrRatio.map(function(r,p,arrParam){return Math.floor(1000*o*r/intSum);});var h=w.match(/\d+\|\d+/g);index=0;marketcookie=j.cookie.match("(^|;) ?market\=([^;]*)(;|$)");if(marketcookie)index=n(marketcookie[2]);if(index>=h.length){alert("last village");index=0;}var i=h[index].split("|");index++;cookie_date=new Date();cookie_date.setTime(cookie_date.getTime()+(24*60*60*1000));j.cookie="market="+index+";expires="+cookie_date.toGMTString();insertNumber(k.wood,arrLastResources[0]);insertNumber(k.stone,arrLastResources[1]);insertNumber(k.iron,arrLastResources[2]);insertNumber(k.x,i[0]);insertNumber(k.y,i[1]);x("Values have been set... Run the Script again to continue...","green");}l();void(0);
 

DeletedUser30946

scripturile de recrutare pt noua versiune care le are sau undel e gasesc ,multumesc.
 

DeletedUser16415

Daca te-ai deranja sa citesti un pic si nu ai sta sa iti dea lumea mura in gura ai vedea ca sunt scripturi de mass recrut care merg. In locul tau as zice mersi ca totusi le ai si ca totusi de fapt merg, din cate imi aduc eu aminte, cand am inceput sa le pun erau doar 2. Poate ar trebui sa le sterg si sa te las pe tine sa le pui?

decat sa scri 20 de prosti mai bine postai un link bun.

pS: eu te cred ca tu ai timp si iti place sa citesti forumuri. mie nu decat daca ma distreaza. aveam un script de 2 ani foarte bun care il foloseam . vreau ca pana ma las de joc sa mearga tot ala sau sa mi se dea mura in gura care merge ca eu nu stau sa configurez scripturi zilnic si sa citesc forumuri ca va treziti voi ca aveti idei noi . daca nu e scopul tau sa te ocupi cu asta nu te mai ocupa daca sti ca nu esti capabil poate se gaseste unu care e ;)
oare sa incerc si scripturile celelalte sau toate nu merg? aveam 20 de scripturi. daca stau 3h sa le reconfigurez va puteti baga ceva in cele 600 de CP care le mai am si va las sa jucati voi.
 

DeletedUser5809

Citeste mai sus, exact deasupra postului tau este ceea ce cauti tu. Chiar atat de greu este?
 

DeletedUser5809

De ce nu folositi updatul 3 din topicul mass recrut, e simplu, trebuie sa faceti 2 linkuri speciale pentru ofensiva si defensiva dar e bun.
Eu pe acela intotdeauna l-am folosit.
 

DeletedUser

sau faceti recrutarea pe opera 10.62 si restu in FF cate recrutari faci intr-o zi eu zic ca pana se rezolva recrutarea o fac pe opera.
 

DeletedUser17342

daca nu merge scriptu pe mozilla, intrii pe opera cand recrutezi
 

DeletedUser16415

De ce nu folositi updatul 3 din topicul mass recrut, e simplu, trebuie sa faceti 2 linkuri speciale pentru ofensiva si defensiva dar e bun.
Eu pe acela intotdeauna l-am folosit.

folosesc 4 tipuri de atac 2 de aparare si unul de spioni asta inseamna ca trebe sa fac 7 linkuri speciale?
si ce ma fac cu spiturile de trimitere resurse, echilibrarea resurse, redenumire atacuri, derenumire mass atacuri , batere taleri, gasit nobili, scriere sate cu bb cod si fara , sortare , si cred ca mai am cateva le folosesc zilnic.
 

DeletedUser17342

trimitere resurse nu mai imi merge nici mie:( redenumire atacuri, derenumire mass atacuri nu pot sa le testez momentan restu merg toate pe care le-ai enumerat, chiar si mass recruit ala cu mai multe variante:


Cod:
javascript:var%20type=prompt("Ce%20unitati%20vrei%20sa%20recrutezi?",%20"Tasteaza");%20%20if%20(type==0)%20{var%20configuration=[0,0,0,0,0,0,0,0,0,0];}%20if%20(type==1)%20{var%20configuration=[0,0,0,0,0,0,0,0,0,0];}%20if%20(type==2)%20{var%20configuration=[0,0,0,0,0,0,0,0,0,0];}%20if%20(type==3)%20{var%20configuration=[0,0,0,0,0,0,0,0,0,0];}%20if%20(type==4)%20{var%20configuration=[0,0,0,0,0,0,0,0,0,0];}var%20archers=true;var%20units;var%20unitsNET;var%20costs;function%20arrayMin(array){var%20value=array[0];for%20(var%20t=1;t<array.length;t++){if%20(array[t]<value){value=array[t];}}return%20value;}function%20linearDivideArray(array1,%20array2){var%20value=[];if%20(array1.length==array2.length){for%20(var%20t=0;t<array1.length;t++){if%20(array2[t]!=0){value[t]=array1[t]*1.0/array2[t];}else{value[t]=0;}}}return%20value;}function%20linearAddArray(array1,array2){var%20value=[];if%20(array1.length==array2.length){for%20(var%20t=0;t<array1.length;t++){value[t]=array1[t]+array2[t];}}%20return%20value;}function%20getUnitId(unit){for%20(var%20t=0;t<units.length;t++){if%20(unit%20==%20unitsNET[t]){return%20t;}}return%20-1;}function%20getTagsSubset(tagname,classname){var%20subset_t=document.getElementsByTagName(tagname);var%20subset_c=[];var%20u=0;for%20(var%20t=0;t<subset_t.length;t++){if%20(subset_t[t].className==classname){subset_c[u++]=subset_t[t];}}return%20subset_c;}function%20getTable(){var%20candidates=getTagsSubset('table',%20'vis');%20var%20t;%20for%20(t=0;t<candidates.length;t++){try%20{if%20(candidates[t].rows[0].cells[0].innerHTML=='Sat'){break;}}catch%20(e){}}return%20candidates[t];}function%20getQueue(record){var%20value=[0,0,0,0,0,0,0,0,0,0];for%20(var%20u=3;u<record.cells.length;u++){try{value[u%20-%203]=parseInt(record.cells[u].childNodes[1].childNodes[1].firstChild.title,10);}catch%20(e){}if%20(isNaN(value[u%20-%203])){value[u%20-%203]=0;}}return%20value;}function%20getResources(record){var%20value=[0,0,0,0];var%20res=record.cells[1].textContent.split("\n");var%20farm=record.cells[2].innerHTML.split('/');value[0]=parseInt(res[1].replace(".",""),10);value[1]=parseInt(res[2].replace(".",""),10);value[2]=parseInt(res[3].replace(".",""),10);value[3]=farm[1]-farm[0];return%20value;}function%20getProduced(record){var%20value=[0,0,0,0,0,0,0,0,0,0];for%20(var%20u=3;u<record.cells.length;u++){try{value[u%20-%203]=parseInt(record.cells[u].childNodes[1].textContent.split("\n")[2],10);}catch%20(e){}if%20(isNaN(value[u%20-%203])){value[u%20-%203]=0;}}return%20value;}function%20submitForm(){var%20candidates=document.getElementsByTagName("input");var%20t;for%20(t=0;t<candidates.length;t++){if%20(candidates[t].type=="submit"){break;}}candidates[t].click();}if%20(document.URL.match('screen=train')&&document.URL.match('mode=mass')){var%20records=getTable().rows;if%20(archers){units=['spear','sword','axe','archer','spy','light','marcher','heavy','ram','catapult'];unitsNET=['L%C4%83ncier','Lupt%C4%83tor%20cu%20spada','Lupt%C4%83tor%20cu%20toporul','Arca%C5%9F','Spion','Cavaleria%20u%C5%9Foar%C4%83','Arca%C5%9F%20c%C4%83l%C4%83re%C5%A3',%20'Cavalerie%20Grea','Berbec','Catapult%C4%83'];costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[100,30,60,1],[50,50,20,2],[125,100,250,4],[250,100,150,5],[200,150,600,6],%20[300,200,200,5],[320,400,100,8]];}else{units=['spear','sword','axe','spy','light','heavy','ram','catapult'];unitsNET=['L%C4%83ncier','Lupt%C4%83tor%20cu%20spada','Lupt%C4%83tor%20cu%20toporul','Spion','Cavaleria%20u%C5%9Foar%C4%83',%20'Cavalerie%20Grea','Berbec','Catapult%C4%83'];%20costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[50,50,20,2],[125,100,250,4],[200,150,600,6],[300,200,200,5],[320,400,100,8]];}for%20(r=1;r<records.length;r++){var%20subconf=[];var%20total_costs=[0,0,0,0];var%20i;var%20resources=getResources(records[r]);var%20queue=getQueue(records[r]);var%20produced=getProduced(records[r]);for%20(i=0;i<units.length;i++){subconf[i]=configuration[i]-(queue[i]+produced[i]);if%20(subconf[i]<0){subconf[i]=0;}for%20(var%20j=0;j<4;j++){total_costs[j]+=costs[i][j]*subconf[i];}};var%20factor=arrayMin(linearDivideArray(resources,total_costs));if%20(factor>1.0){factor=1.0;}for%20(i=0;i<units.length;i++){var%20number=subconf[i]*factor;if%20(number<0){number=0;}if%20(records[r].cells[3%20+%20i].childNodes[3]){var%20ibox=records[r].cells[3%20+%20i].childNodes[3];try{ibox.defaultValue=parseInt(number,10);}catch%20(e){}}}}stop();}else{alert('Script-ul%20func%C5%A3ioneaz%C4%83%20doar%20pe%20pagina%20de%20recrutare%20in%20masa');}

ps: pe opera
 
Sus