Solicitare scripturi si discutii cu privire la acestea

DeletedUser

Da, exista cu siguranta in colectie dar si in cadrul acestui topic.


javascript:$.getScript('https://media.innogamescdn.com/com_DS_UK/Scripts/nameVillages.js');void 0;

sau

javascript: $.getScript('https://dl.dropbox.com/s/cgrhntonrkc4dku/MassRenameVillages.js');void(0);

bifezi doar linia unde este mentionat la sfarsit "continent":

img


similar si in cazul celuilalt script.

ca intotdeauna mythra.:)..mersi frumos!
 

DeletedUser

Cod:
 javascript:
    function run() {
        var e = (document.getElementsByClassName("units_away"), document.getElementsByClassName("row_a")),
            a = document.getElementsByClassName("row_b"),
            t = join(e, a),
            r = getTroopsForRows(t),
            n = getTotal(),
            i = document.createElement("div"),
            l = document.createElement("div"),
            o = document.createElement("div"),
            s = document.createElement("textarea");
        s.style.height = "800px", s.style.width = "600px", l.style.float = "left", l.style.height = "800px", l.style.overflow = "auto", o.style.float = "left", i.style.backgroundColor = "yellow";
        var c = document.getElementsByTagName("body")[0];
        c.innerHTML = "", c.appendChild(i), c.appendChild(l), c.appendChild(o), i.innerHTML = "<h4>Codul BB din partea dreapta poate fi vizualizat corect in Carnetul de notite sau pe forum. NU va putea fi vazut in MESAJ!<br/>Daca vreti sa il trimiteti cuiva prin mesaj pentru a il vedea aveti grija sa il puneti intre tag-uri de cod astfel: <br/>[code] aici copiati codul rezultat
</h4><br/>", o.appendChild(s);
var p = printTotal(n),
u = printTroops(r),
d = printTotalBB(n),
g = printTroopsBB(r);
l.innerHTML = p + "<br/>" + u, s.value = d + g
}

function printTroops(e) {
for (var a = Object.keys(e), t = '<table class="vis overview_table"><thead>' + col("Jucator Sprijinit", !0) + col("Sat Sprijinit", !0) + col("Lanci", !0) + col("Sabii", !0) + col("Arcasi", !0) + col("Spioni", !0) + col("Grei", !0) + col("Catapulte", !0) + "</thead><tbody>", r = 0; r < a.length; r++)
for (var n = e[a[r]], i = Object.keys(n), l = 0; l < i.length; l++) {
t += "<tr>";
var o = n[i[l]];
t += col(a[r], !1) + col(i[l], !1) + col(o.lanci, !1) + col(o.spade, !1) + col(o.arc, !1) + col(o.spy, !1) + col(o.grei, !1) + col(o.cata, !1), t += "</tr>"
}
return t += "</tbody></table>"
}

function printTroopsBB(e) {
for (var a = Object.keys(e), t = "
[**]Jucator[||]Sat Sprijinit[||]Lanci[||]Spade[||]Arcasi[||]Spioni[||]Grei[||]Catapulte[/**]", r = 0; r < a.length; r++)
for (var n = e[a[r]], i = Object.keys(n), l = 0; l < i.length; l++) {
t += "[*]";
var o = n[i[l]];
t += "[player]" + a[r] + "[/player]" + split() + "[coord]" + i[l] + "[/coord]" + split() + o.lanci + split() + o.spade + split() + o.arc + split() + o.spy + split() + o.grei + split() + o.cata
}
return t += "
"
}

function col(e, a) {
return a ? '<th style="padding:5px">' + e + "</th>" : '<td style="padding:3px">' + e + "</td>"
}

function split(e) {
return e ? "[||]" : "[|]"
}

function join(e, a) {
for (var t = [], r = 0; r < e.length; r++) t.push(e[r]);
for (var n = 0; n < a.length; n++) t.push(a[n]);
return t
}

function getTroopsForRows(e) {
for (var a = {}, t = 0; t < e.length; t++) {
var r = e[t].getElementsByClassName("village_anchor")[0].getElementsByTagName("a")[0].innerHTML;
r = r.substring(r.length - 13, r.length - 6);
var n = getA(e[t]),
i = game_data.player.name;
n && (i = n.innerHTML);
var l = a;
l || (l = {}, a = l);
var o = l[r];
o || (o = {
lanci: 0,
spade: 0,
axe: 0,
arc: 0,
spy: 0,
usori: 0,
arcasi: 0,
grei: 0,
ram: 0,
cata: 0
}, l[r] = o);
var s = e[t].getElementsByClassName("unit-item");
s && s.length > 0 && (o.lanci += parseInt(s[0].innerHTML, 10), o.spade += parseInt(s[1].innerHTML, 10), o.axe += parseInt(s[2].innerHTML, 10), o.arc += parseInt(s[3].innerHTML, 10), o.spy += parseInt(s[4].innerHTML, 10), o.usori += parseInt(s[5].innerHTML, 10), o.arcasi += parseInt(s[6].innerHTML, 10), o.grei += parseInt(s[7].innerHTML, 10), o.ram += parseInt(s[8].innerHTML, 10), o.cata += parseInt(s[9].innerHTML, 10))
}
return a
}

function getTotal() {
var e = document.getElementById("units_table"),
a = e.getElementsByTagName("tbody")[0];
rows = a.getElementsByClassName("units_away");
for (var t = {
lanci: 0,
spade: 0,
axe: 0,
arc: 0,
spy: 0,
usori: 0,
arcasi: 0,
grei: 0,
ram: 0,
cata: 0
}, r = 0; r < rows.length; r++) {
var n = rows[r],
i = n.getElementsByClassName("unit-item");
t.lanci += parseInt(i[0].innerHTML, 10), t.spade += parseInt(i[1].innerHTML, 10), t.arc += parseInt(i[3].innerHTML, 10), t.spy += parseInt(i[4].innerHTML, 10), t.grei += parseInt(i[7].innerHTML, 10), t.cata += parseInt(i[9].innerHTML, 10)
}
return t
}

function printTotal(e) {
var a = '<table class="vis overview_table"><thead>' + col("Trupe Disponibile", !0) + col("Lanci", !0) + col("Sabii", !0) + col("Arcasi", !0) + col("Spioni", !0) + col("Grei", !0) + col("Catapulte", !0) + "</thead><tbody>" + col(game_data.player.name) + col(e.lanci) + col(e.spade) + col(e.arc) + col(e.spy) + col(e.grei) + col(e.cata) + "</table></table>";
return a
}

function printTotalBB(e) {
var a = "
[**]Trupe Disponibile[||] Lanci [||] Spade [||] Arcasi [||] Spioni [||] Grei [||] Catapulte [/**]";
return a += "[*]", a += "[player]" + game_data.player.name + "[/player]" + split() + e.lanci + split() + e.spade + split() + e.arc + split() + e.spy + split() + e.grei + split() + e.cata, a += "
"
}

function findTagInChildren(e, a) {
if (!e) return null;
for (var t = 0; t < e.childNodes.length; t++) return console.log(e.childNodes[t] + " " + a), e.childNodes[t].nodeName == a ? e.childNodes[t] : null
}

function getA(e) {
var a = e.getElementsByTagName("span")[0].getElementsByTagName("a");
return a[2]
}

function check_url() {
var e = location.search + "",
a = e.substr(e.indexOf("?") + 1),
t = {},
r = [];
a = a.split("&");
for (var n = 0; n < a.length; n++) {
var i = a[n].split("=");
t[i[0]] = i[1], r.push(i[0])
}
return r.indexOf("mode") > 0 && r.indexOf("screen") > 0 && r.indexOf("type") > 0 && "units" === t.mode && "overview_villages" === t.screen && "away_detail" === t.type ? !0 : !1
}
var gp = check_url();
gp ? run() : alert("Scriptul se ruleaza din pagina:\nPrivire Generala->Trupe->Suport");
[/code]


nu-mi merge scriptul si l-am incercat pe lume fara arcasi si imi da datele gresit, puteti da o privire pe el ?
 

mythra

SuperModerator GameSuport
Membru personal
Scor reacție
90
@ frumushikpop

PHP:
javascript:  function run(){  var e=(document.getElementsByClassName("units_away"),document.getElementsByClassName("row_a")),  a=document.getElementsByClassName("row_b"),  t=join(e,a),  r=getTroopsForRows(t),  n=getTotal(),  i=document.createElement("div"),  l=document.createElement("div"),  o=document.createElement("div"),  s=document.createElement("textarea");  s.style.height="800px",s.style.width="600px",l.style.float="left",l.style.height="800px",l.style.overflow="auto",o.style.float="left",i.style.backgroundColor="yellow";  var c=document.getElementsByTagName("body")[0];c.innerHTML="",c.appendChild(i),c.appendChild(l),c.appendChild(o),i.innerHTML="<h4>Codul BB din partea dreapta poate fi vizualizat corect in Carnetul de notite sau pe forum. NU va putea fi vazut in MESAJ!<br/>Daca vreti sa il trimiteti cuiva prin mesaj pentru a il vedea aveti grija sa il puneti intre tag-uri de cod astfel: <br/>[code] aici copiati codul rezultat [/code]</h4><br/>",o.appendChild(s);  var p=printTotal(n),u=printTroops(r),d=printTotalBB(n),g=printTroopsBB(r);l.innerHTML=p+"<br/>"+u,s.value=d+g}    function printTroops(e){for(var a=Object.keys(e),t='<table class="vis overview_table"><thead>'+col("Jucator Sprijinit",!0)+col("Sat Sprijinit",!0)+col("Lanci",!0)+col("Sabii",!0)+col("Spioni",!0)+col("Grei",!0)+col("Catapulte",!0)+"</thead><tbody>",r=0;r<a.length;r++)  for(var n=e[a[r]],i=Object.keys(n),l=0;l<i.length;l++){  t+="<tr>";  var o=n[i[l]];  t+=col(a[r],!1)+col(i[l],!1)+col(o.lanci,!1)+col(o.spade,!1)+col(o.spy,!1)+col(o.grei,!1)+col(o.cata,!1),t+="</tr>"}  return t+="</tbody></table>"  }    function printTroopsBB(e){  for(var a=Object.keys(e),t="[table][**]Jucator[||]Sat Sprijinit[||]Lanci[||]Spade[||]Spioni[||]Grei[||]Catapulte[/**]",r=0;r<a.length;r++)  for(var n=e[a[r]],i=Object.keys(n),l=0;l<i.length;l++){  t+="
[*]";var o=n[i[l]];  t+="[player]"+a[r]+"[/player]"+split()+"[coord]"+i[l]+"[/coord]"+split()+o.lanci+split()+o.spade+split()+o.spy+split()+o.grei+split()+o.cata}  return t+="[/table]"  }    function col(e,a){  return a?'<th style="padding:5px">'+e+"</th>":'<td style="padding:3px">'+e+"</td>"  }  function split(e){  return e?"[||]":"[|]"}    function join(e,a){  for(var t=[],r=0;r<e.length;r++)t.push(e[r]);  for(var n=0;n<a.length;n++)t.push(a[n]);  return t}    function getTroopsForRows(e){  for(var a={},t=0;t<e.length;t++){  var r=e[t].getElementsByClassName("village_anchor")[0].getElementsByTagName("a")[0].innerHTML;  r=r.substring(r.length-14,r.length-4);  var n=getA(e[t]),i=game_data.player.name;n  &&(i=n.innerHTML);  var l=a[i];l||(l={},a[i]=l);  var o=l[r];o||(o={lanci:0,spade:0,axe:0,spy:0,usori:0,grei:0,ram:0,cata:0},l[r]=o);  var s=e[t].getElementsByClassName("unit-item");  s&&s.length>0&&(o.lanci+=parseInt(s[0].innerHTML,10),o.spade+=parseInt(s[1].innerHTML,10),o.axe+=parseInt(s[2].innerHTML,10),o.spy+=parseInt(s[3].innerHTML,10),o.usori+=parseInt(s[4].innerHTML,10),o.grei+=parseInt(s[5].innerHTML,10),o.ram+=parseInt(s[6].innerHTML,10),o.cata+=parseInt(s[7].innerHTML,10))}  return a  }    function getTotal(){  var e=document.getElementById("units_table"),a=e.getElementsByTagName("tbody")[0];  rows=a.getElementsByClassName("units_away");  for(var t={lanci:0,spade:0,axe:0,spy:0,usori:0,grei:0,ram:0,cata:0},r=0;r<rows.length;r++){  var n=rows[r],i=n.getElementsByClassName("unit-item");  t.lanci+=parseInt(i[0].innerHTML,10),t.spade+=parseInt(i[1].innerHTML,10),t.spy+=parseInt(i[3].innerHTML,10),t.grei+=parseInt(i[5].innerHTML,10),t.cata+=parseInt(i[7].innerHTML,10)}return t}  function printTotal(e){  var a='<table class="vis overview_table"><thead>'+col("Trupe Disponibile",!0)+col("Lanci",!0)+col("Sabii",!0)+col("Spioni",!0)+col("Grei",!0)+col("Catapulte",!0)+"</thead><tbody>"+col(game_data.player.name)+col(e.lanci)+col(e.spade)+col(e.spy)+col(e.grei)+col(e.cata)+"</table></table>";  return a}    function printTotalBB(e){  var a="[table][**]Trupe Disponibile[||] Lanci [||] Spade [||] Spioni [||] Grei [||] Catapulte [/**]";  return a+="
[*]",a+="[player]"+game_data.player.name+"[/player]"+split()+e.lanci+split()+e.spade+split()+e.spy+split()+e.grei+split()+e.cata,a+="[/table]"}    function findTagInChildren(e,a){  if(!e)return null;for(var t=0;t<e.childNodes.length;t++)return console.log(e.childNodes[t]+" "+a),e.childNodes[t].nodeName==a?e.childNodes[t]:null}    function getA(e){var a=e.getElementsByTagName("span")[0].getElementsByTagName("a");return a[2]}    function check_url(){var e=location.search+"",a=e.substr(e.indexOf("?")+1),t={},r=[];a=a.split("&");  for(var n=0;n<a.length;n++){  var i=a[n].split("=");t[i[0]]=i[1],r.push(i[0])}return r.indexOf("mode")>0&&r.indexOf("screen")>0&&r.indexOf("type")>0&&"units"===t.mode&&"overview_villages"===t.screen&&"away_detail"===t.type?!0:!1}    var gp=check_url();gp?run():alert("Scriptul se ruleaza din pagina:\nPrivire Generala->Trupe->Suport");

Ok, l-am adaptat pentru lumi fara arcasi. Nu am cum sa il testez acum dar cu siguranta o sa iti mearga. Daca totusi sunt probleme sa imi zici.


@ andy - e vorba de un script ce iti arata cate trupe ai trimis sprijin, in total, pe fiecare sat in parte (de-al tau sau de-al altora).
 
Ultima editare:

mythra

SuperModerator GameSuport
Membru personal
Scor reacție
90
L-am generalizat ca sa determine singur daca e lume cu arcasi sau fara si sa afiseze coordonatele complet in ambele variante + coloana de arcasi atunci cand e necesar. Acum ar trebui sa mearga bine:

PHP:
javascript:void($.getScript('https://dl.dropbox.com/s/52pm8m24yfx7dxy/totalSprijin.js'))

il adaug si in colectie.
 
Ultima editare:

DeletedUser47077

un script care sa imi aduca 1000 de euro pe luna sa gateasca sa faca mancare si sa nu faca gura cand ma duc la bere cu baietii se poate?
 

DeletedUser

L-am generalizat ca sa determine singur daca e lume cu arcasi sau fara si sa afiseze coordonatele complet in ambele variante + coloana de arcasi atunci cand e necesar. Acum ar trebui sa mearga bine:

PHP:
javascript:void($.getScript('https://dl.dropbox.com/s/52pm8m24yfx7dxy/totalSprijin.js'))

il adaug si in colectie.


Ca atunci cand il copiezi in carnetul de notite , coordenatele sa se vada corect in BB-code ar trebui scoase parantezele din tabel si [coord]-[/coord]
 

DeletedUser

buna seara, as dori sa stiu daca scripturi fara premium este ilegal? si daca nu vreau si eu script de farmare barbare, va rog. multumesc. si pe lumea 48 daca se poate.
 
Ultima editare de un moderator:

DeletedUser36581

Are cineva un script asemator sau poate actualiza asta??


Cod:
javascript:
var maxOrders = 5;
var maxBuilds = {
main:20, barracks:25, stable:20, garage:5,
snob:1, smith:20, place:1, statue:1,
market:25, wood:30, stone:30, iron:30,
farm:30, storage:30, hide:0, wall:20
};
$.getScript('http://equipetribalwars.com/scripts/construcao_massa.js');
void(0);
 

mythra

SuperModerator GameSuport
Membru personal
Scor reacție
90
Nu si nici nu va fi actualizat sau postat un astfel de script pe aici.

Scripturile de acest tip sunt ilegale.
 

mythra

SuperModerator GameSuport
Membru personal
Scor reacție
90
Atunci cu siguranta ii poti gasi un "inlocuitor" in colectia de scripturi legale:

https://forum.triburile.ro/showthread.php?43780-!!!-Colectie-Scripturi-aprobate-legale!

chiar sunt de toate pentru toti acolo, bineinteles, mai putin scripturi pentru a da comenzi in mod automat pentru tine, fie ele si pentru constructie cladiri... daca asta facea scriptul respectiv (intuitiv, dupa numele lui). Insa, avand in vedere ca scriptul nu mai este hostat, deci nu am cum sa ma uit pe cod, pot doar sa spun ca nu voi reface ce nu stiu ce ar trebui sa faca si pare ceva ilegal ;)
 
Ultima editare:

DeletedUser

Buna,

Scriptul acesta nu mai merge?

javascript:$.getScript('https://dl.dropbox.com/s/ix0stwivghalwsm/faFilterR.js');void(0);
 
Sus