Update joc --> Update scripturi.

baD rullz

member
Scor reacție
98
Nu imi mai merge scriptul asta.

PHP:
Javascript: $.getScript("http://dl.dropbox.com/u/24469843/Tribalwars/Scripts/SkypeImages.js"); void(0);

2i6x6q.png
 

DeletedUser

nu mai merge scriptul "RAZA BISERICII"
Cod:
javascript:
 autor = 'rookmaster';
 versiune = 'Raza Biserica.1.3';
 function comanda() {
 if(!$('#raza').length){
 $('#inputy').after(' Raza = <select id="raza" onchange="aratabiserica()"><option value="4">4</option><option value="6">6</option><option value="8">8</option></select> <input type="button" onclick="aratabiserica();TWMap.focusSubmit()" value="arata"/>');
 }
 aratabiserica()
 }

 $('#map').click(function () {
 info = $('#info_title').html();
 coord = info.split(/[(|)]/);
 $('#inputx').val(coord[1]);
 $('#inputy').val(coord[2]);
 aratabiserica();
 TWMap.focusSubmit();
 });

 function aratabiserica() {
 x = $('#inputx').val();
 y = $('#inputy').val();
 r = $('#raza').val();
 MapCanvas.churchData = [[x,y,r]];
 MapCanvas.init();
 TWMap.church.toggle()
 }
 comanda()
 
Ultima editare de un moderator:

mythra

SuperModerator GameSuport
Membru personal
Scor reacție
90
Nu imi mai merge scriptul asta.

PHP:
Javascript: $.getScript("http://dl.dropbox.com/u/24469843/Tribalwars/Scripts/SkypeImages.js"); void(0);


L-am refacut si pe acesta, daca mai are careva nevoie de el:

Cod:
javascript:$.getScript($.ajax({dataType:'script',cache:true,url:'https://dl.dropbox.com/s/439n0d82zy6mrof/SkypeImages.js'}));void(0);

descriere:

pe forumul intern al tribului -> se scrie mesaj -> se ruleaza scriptul -> expediere.
Se vor inlocui simbolurile inlocuite cu imagini de tip emoticoane skype.
 

DeletedUser43615

mai mythra dc iti place tie sa intri pe ascuns (https) :)))
numi merge pe chrome dacai ascuns la acest script am putut modifica eu dar la altele nu cred :))
 

DeletedUser4863

La mine nu mai functioneaza , se poate o remediere ? Lumea31

Cod:
javascript: 
function rename(data_id, new_name) {
        $container = $('span[class*="quickedit"][data-id="'+ data_id +'"]');
        $container.find('.rename-icon').click();
        $container.find('input[type=text]').val(new_name);
        $container.find('input[type=button]').click();
    }
function extragereComanda(row)
    {
        var command = {};
        command.troops = new Array(0,0,0,0,0,0,0,0,0,0,0,0);
        function cellVal(cell){
            return Number(row.cells[cell].innerHTML);
        }    
        command.troops[0] = cellVal(0+3); 
        command.troops[1] = cellVal(1+3); 
        command.troops[2] = cellVal(2+3);
        command.troops[3] = cellVal(3+3);
        command.troops[4] = cellVal(4+3);
        command.troops[5] = cellVal(5+3);
        command.troops[6] = cellVal(6+3);
        command.troops[7] = cellVal(7+3);
        command.troops[8] = cellVal(8+3);
        command.troops[9] = cellVal(9+3);
        command.troops[10] = cellVal(10+3);
        command.troops[11] = cellVal(11+3);
        var icon = $(row).find('img')[0];
        if(icon.src.search('attack') != -1 || icon.src.search('farm')!=-1) command.type = 'attack';
        else if(icon.src.search('support') != -1) command.type = 'support';
        else command.type = 'return';
        var name = $(row).find('.quickedit-label').text();
        command.destination = name.match(/[0-9]{1,}\|[0-9]{1,}(?![\s\S]*\|)/);
        return command;
    }
 function overView() {
   var commands = new Array();
   var commandsTable = document.getElementById('commands_table');
   for(var row=1; row < commandsTable.rows.length-1; row++)    {
            commands[row-1] = extragereComanda(commandsTable.rows[row]);
            var coords = new String(commands[row-1].destination);
            var spear = commands[row-1].troops[0];
            var sword = commands[row-1].troops[1];
            var axe = commands[row-1].troops[2];
            var scout = commands[row-1].troops[4];
            var lc = commands[row-1].troops[5];
            var hc = commands[row-1].troops[7];
            var ram = commands[row-1].troops[8];
            var cat = commands[row-1].troops[9];
            var noble = commands[row-1].troops[11];

   if (scout >= 5 && ram == 0 && cat == 0 && hc == 0 && axe == 0) eticheta = '-SPIONAJ-';
   else if (noble >= 1) eticheta = '+NOBIL+';
   else if (axe >= 4000 && lc >= 2000 && ram >=1 ) eticheta = '***NUKE***';
   else if (ram ==0 && cat == 0 && scout == 1) eticheta = '...FARMARE...';
   else if (cat >= 50 || hc >= 100 ) eticheta = '~Demolare~';
    else if (axe >= 2500 && lc >= 1000 && ram >=1 ) eticheta = '*atac trupe putine*';
   else if (cat >= 1 || ram >= 1) eticheta = '~FAKE~';
   else if (hc >= 500) eticheta = 'CURATARE CU CAVALERIE GREA';
   else eticheta = '*ATAC RANDOM*';
 
   eticheta = eticheta + ' asupra ' + coords ;
   if (commands[row-1].type=='attack'){
            commandId = $(commandsTable.rows[row]).find('.quickedit').attr('data-id');
            rename(commandId, eticheta);
  }
 }
 }overView();
 

DeletedUser

Un update la scriptul de suma sprijin sau o alta versiune exista?
Multumesc anticipat.

Javascript: var land = true; $.getScript("http://dl.dropbox.com/u/24469843/Tribalwars/Scripts/SupportCommands.js"); void(0);
 

DeletedUser

In principiu iti calcula cat sprijin ai trimis pe un sat in total. Eu am trimis de pe 5 sate sa zicem sprijin..si in loc sa ma uit acolo sa le numar el afisa tot intr-un fel de fereastra pop-up.
 

DeletedUser

vezi daca merge asta

PHP:
javascript:var barb_size={min:100,max:1000};var  village_size={min:26,max:27};var author="dalesmckay@gmail.com";var  minVer="7.0";var win=(window.frames.length>0)?window.main:window;var  ver=win.game_data.version.match(/[\d|\.]+/g);if(!ver||(parseFloat(ver[1])<minVer)){alert("This  script requires v"+minVer+" or higher.\nYou are running:  v"+ver[1]);}else{if(win.game_data.screen=="map"){var coords=[];var  col,row,coord,village,player,points;for(row=0;row<TWMap.size[1];row++){for(col=0;col<TWMap.size[0];col++){coord=TWMap.map.coordByPixel(TWMap.map.pos[0]+(TWMap.tileSize[0]*col),TWMap.map.pos[1]+(TWMap.tileSize[1]*row));if(coord){village=TWMap.villages[coord.join("")];if(village){player=null;if(parseInt(village.owner||"0",10)){player=TWMap.players[village.owner];}points=parseInt(village.points.replace(".",""),10);if(player){if(player.name!=win.game_data.player.name){if((!village_size.min||(points>=village_size.min))&&(!village_size.max||(points<=village_size.max))){coords.push(coord.join("|"));}}}else{if((!barb_size.min||(points>=barb_size.min))&&(!barb_size.max||(points<=barb_size.max))){coords.push(coord.join("|"));}}}}}}alert(coords.join("  "));}else{alert("Run this script from the Map.\nRedirecting  now...");self.location=win.game_data.link_base_pure.replace(/screen\=/i,"screen=map");}}void(0);
 
Sus