DeletedUser17342
pai vezi ca mai sunt puse vreo 3 cu resurse cum vrei tu. daca nu raspunde nimeni inseamna ca nu mai intereseaza pe nimeni
Vad ca au trecut cateva luni bune de cand tot va chinuiti..eu mereu cand am vrut ceva sa fac.. am cautat am citit si intrun final am obtinut..
am facut ptr voi "ofer FIER cumpar ARGILA"
defapt nu a fost chiar asa greu am luat cele 3 scripturi postate de jak mam uitat in ele si am modificat dorinele mele .. adika nu vreau fier pe lemn ,vreau fier pe piata si in loc de wood pui stone si gata script ..
javascript: var d=(window.frames.length>0)?window.main.document:document; function o(a) { b=location.search; c=new RegExp("\\b"+a+"\\b"); if(b.match(c)){return 1;} else{location.search=b.replace(/.*?(\bvillage=\d+).*/i,'?$1&'+a);return 0;} } function r() { l=d.getElementsByTagName('table'); for(j=0;j<l.length;j++) { e=l[j].rows[0].cells[0].innerHTML; if(e.match(/^Negustor/)) { return new Number(e.match(/(\d+)/)[1]); } } return 0; } function v() { var p=new Number(d.getElementById('wood').innerHTML); var q=new Number(d.getElementById('iron').innerHTML); var m=d.getElementsByTagName('form'); var k=""; for(j=0;j<m.length&&k=="";j++) { if(m[j].action.indexOf('action=modify_offers')!=-1){k=m[j].getElementsByTagName('table')[0];} } for(j=1;k!=""&&j<k.rows.length-1;j++) { n=k.rows[j].cells[1].childNodes; u=n[0].title; f=""; for(g=0;g<n.length;g++) { h=n[g].nodeValue; if(h!=null)f+=h; } f=f.substring(0,f.length-1); f*=new Number(k.rows[j].cells[2].innerHTML); if(u=='fier')p+=f; if(u=='argila')q+=f; } d .getElementById('res_sell_wood').checked=p>q; d.getElementById('res_sell_iron').checked=q>p; d.getElementById('res_buy_wood').checked=p<q; d.getElementById('res_buy_iron').checked=q<p; p=Math.round(p/1000); q=Math.round(q/1000); t=Math.max(p,q)-Math.min(p,q); t=Math.min(t,r()); } function end() { i=''; if(o('screen=market&mode=own_offer')) { if(r()>0) { t=new Number(d.getElementsByName('sell')[0].value); if(t>0) { s=d.getElementsByTagName('input'); for(j=0;j<s.length;j++) { if(s[j].value=='Realizare') { s[j].click(); return; } } } v(); if(t==0){i='No deal';} else { d.getElementsByName('multi')[0].value=t; d.getElementsByName('max_time')[0].value=20; d.getElementsByName('sell')[0].value=1000; d.getElementsByName('buy')[0].value=1000; if(d.getElementById('res_sell_wood').checked){ i='Don\'t sell clay'; } } } else{i='No merchants';} if(i!='') { s=d.links; for(j=0;j<s.length;j++) { if(s[j].accessKey=="d"){location.href=s[j].href;return;} } } } } end();
javascript: var d=(window.frames.length>0)?window.main.document:do cument; function o(a) { b=location.search; c=new RegExp("\\b"+a+"\\b"); if(b.match(c)){return 1;} else{location.search=b.replace(/.*?(\bvillage=\d+).*/i,'?$1&'+a);return 0;} } function r() { l=d.getElementsByTagName('table'); for(j=0;j<l.length;j++) { e=l[j].rows[0].cells[0].innerHTML; if(e.match(/^Negustor/)) { return new Number(e.match(/(\d+)/)[1]); } } return 0; } function v() { var p=new Number(d.getElementById('wood').innerHTML); var q=new Number(d.getElementById('iron').innerHTML); var m=d.getElementsByTagName('form'); var k=""; for(j=0;j<m.length&&k=="";j++) { if(m[j].action.indexOf('action=modify_offers')!=-1){k=m[j].getElementsByTagName('table')[0];} } for(j=1;k!=""&&j<k.rows.length-1;j++) { n=k.rows[j].cells[1].childNodes; u=n[0].title; f=""; for(g=0;g<n.length;g++) { h=n[g].nodeValue; if(h!=null)f+=h; } f=f.substring(0,f.length-1); f*=new Number(k.rows[j].cells[2].innerHTML); if(u=='fier')p+=f; if(u=='argila')q+=f; } d .getElementById('res_sell_wood').checked=p>q; d.getElementById('res_sell_iron').checked=q>p; d.getElementById('res_buy_wood').checked=p<q; d.getElementById('res_buy_iron').checked=q<p; p=Math.round(p/1000); q=Math.round(q/1000); t=Math.max(p,q)-Math.min(p,q); t=Math.min(t,r()); } function end() { i=''; if(o('screen=market&mode=own_offer')) { if(r()>0) { t=new Number(d.getElementsByName('sell')[0].value); if(t>0) { s=d.getElementsByTagName('input'); for(j=0;j<s.length;j++) { if(s[j].value=='Realizare') { s[j].click(); return; } } } v(); if(t==0){i='No deal';} else { d.getElementsByName('multi')[0].value=t; d.getElementsByName('max_time')[0].value=20; d.getElementsByName('sell')[0].value=1000; d.getElementsByName('buy')[0].value=1000; if(d.getElementById('res_sell_wood').checked){ i='Don\'t sell clay'; } } } else{i='No merchants';} if(i!='') { s=d.links; for(j=0;j<s.length;j++) { if(s[j].accessKey=="d"){location.href=s[j].href;return;} } } } } end();
javascript:var doc=document;if(window.frames.length>0)doc=window.main.document;url=document.URL;var start=url.indexOf("village");var end=url.indexOf('%26',start);var id;if(end>0)id=url.substring(start,end);elseid=url.substring(start);if(url.indexOf('screen=market')==-1||url.indexOf('mode=own_offer')==-1)location.search='?screen=market&mode=own_offer&'+id;else {var wood=new Number(doc.getElementById('wood').innerHTML);var clay=new Number(doc.getElementById('stone').innerHTML);var iron=new Number(doc.getElementById('iron').innerHTML);var forms=doc.getElementsByTagName('form');var table="";for(i=0;i<forms.length&&table=="";i++){if(forms[i].action.indexOf('action=modify_offers')!=-1){table=forms[i].getElementsByTagName('table')[0];}}for(i=1;table!=""&&i<table.rows.length-1;i++){child=table.rows[i].cells[1].childNodes;res=child[0].title;num="";for(j=0;j<child.length;j++){value = child[j].nodeValue;if(value != null)num+=value;}num=num.substring(0,num.length-1);num*=new Number(table.rows[i].cells[2].innerHTML);if(res=='Wood')wood+=num;if(res=='Clay')clay+=num;if(res=='Iron')iron+=num;}doc.getElementById('res_sell_wood').checked=wood>clay&&wood>iron;doc.getElementById('res_sell_stone').checked=clay>wood&&clay>iron;doc.getElementById('res_sell_iron').checked=iron>clay&&iron>wood;doc.getElementById('res_buy_wood').checked=wood<clay&&wood<iron;doc.getElementById('res_buy_stone').checked=clay<wood&&clay<iron;doc.getElementById('res_buy_iron').checked=iron<clay&&iron<wood;wood=Math.round(wood/1000);clay=Math.round(clay/1000);iron=Math.round(iron/1000);offers=Math.max(Math.max(wood,clay),iron)-Math.min(Math.min(wood,clay),iron);offers=Math.round(offers/2);inputs=doc.getElementsByTagName('input');for(i=0;i<inputs.length;i++){if(inputs[i].value=='Create')inputs[i].focus();}doc.getElementsByName('multi')[0].value=30;doc.getElementsByName('max_time')[0].value=80;doc.getElementsByName('sell')[0].value=1000;doc.getElementsByName('buy')[0].value=1000;}end();
Am reusit sa fac rost de un script functional, care vinde fier pe argila
PHP:javascript:var doc=document;if(window.frames.length>0)doc=window.main.document;url=document.URL;var start=url.indexOf("village");var end=url.indexOf('%26',start);var id;if(end>0)id=url.substring(start,end);elseid=url.substring(start);if(url.indexOf('screen=market')==-1||url.indexOf('mode=own_offer')==-1)location.search='?screen=market&mode=own_offer&'+id;else {var wood=new Number(doc.getElementById('wood').innerHTML);var clay=new Number(doc.getElementById('stone').innerHTML);var iron=new Number(doc.getElementById('iron').innerHTML);var forms=doc.getElementsByTagName('form');var table="";for(i=0;i<forms.length&&table=="";i++){if(forms[i].action.indexOf('action=modify_offers')!=-1){table=forms[i].getElementsByTagName('table')[0];}}for(i=1;table!=""&&i<table.rows.length-1;i++){child=table.rows[i].cells[1].childNodes;res=child[0].title;num="";for(j=0;j<child.length;j++){value = child[j].nodeValue;if(value != null)num+=value;}num=num.substring(0,num.length-1);num*=new Number(table.rows[i].cells[2].innerHTML);if(res=='Wood')wood+=num;if(res=='Clay')clay+=num;if(res=='Iron')iron+=num;}doc.getElementById('res_sell_wood').checked=wood>clay&&wood>iron;doc.getElementById('res_sell_stone').checked=clay>wood&&clay>iron;doc.getElementById('res_sell_iron').checked=iron>clay&&iron>wood;doc.getElementById('res_buy_wood').checked=wood<clay&&wood<iron;doc.getElementById('res_buy_stone').checked=clay<wood&&clay<iron;doc.getElementById('res_buy_iron').checked=iron<clay&&iron<wood;wood=Math.round(wood/1000);clay=Math.round(clay/1000);iron=Math.round(iron/1000);offers=Math.max(Math.max(wood,clay),iron)-Math.min(Math.min(wood,clay),iron);offers=Math.round(offers/2);inputs=doc.getElementsByTagName('input');for(i=0;i<inputs.length;i++){if(inputs[i].value=='Create')inputs[i].focus();}doc.getElementsByName('multi')[0].value=30;doc.getElementsByName('max_time')[0].value=80;doc.getElementsByName('sell')[0].value=1000;doc.getElementsByName('buy')[0].value=1000;}end();
Asta, insa, nu trece automat la satul urmator. Daca poate adauga cineva optiunea... e perfect
javascript: var d=(window.frames.length>0)?window.main.document:document; function o(a) { b=location.search; c=new RegExp("\\b"+a+"\\b"); if(b.match(c)){return 1;} else{location.search=b.replace(/.*?(\bvillage=\d+).*/i,'?$1&'+a);return 0;} } function r() { l=d.getElementsByTagName('table'); for(j=0;j<l.length;j++) { e=l[j].rows[0].cells[0].innerHTML; if(e.match(/^Negustor/)) { return new Number(e.match(/(\d+)/)[1]); } } return 0; } function v() { var p=new Number(d.getElementById('wood').innerHTML); var q=new Number(d.getElementById('iron').innerHTML); var m=d.getElementsByTagName('form'); var k=""; for(j=0;j<m.length&&k=="";j++) { if(m[j].action.indexOf('action=modify_offers')!=-1){k=m[j].getElementsByTagName('table')[0];} } for(j=1;k!=""&&j<k.rows.length-1;j++) { n=k.rows[j].cells[1].childNodes; u=n[0].title; f=""; for(g=0;g<n.length;g++) { h=n[g].nodeValue; if(h!=null)f+=h; } f=f.substring(0,f.length-1); f*=new Number(k.rows[j].cells[2].innerHTML); if(u=='fier')p+=f; if(u=='wood')q+=f; } d .getElementById('res_sell_wood').checked=p>q; d.getElementById('res_sell_iron').checked=q>p; d.getElementById('res_buy_wood').checked=p<q; d.getElementById('res_buy_iron').checked=q<p; p=Math.round(p/1000); q=Math.round(q/1000); t=Math.max(p,q)-Math.min(p,q); t=Math.min(t,r()); } function end() { i=''; if(o('screen=market&mode=own_offer')) { if(r()>0) { t=new Number(d.getElementsByName('sell')[0].value); if(t>0) { s=d.getElementsByTagName('input'); for(j=0;j<s.length;j++) { if(s[j].value=='Realizare') { s[j].click(); return; } } } v(); if(t==0){i='No deal';} else { d.getElementsByName('multi')[0].value=t; d.getElementsByName('max_time')[0].value=20; d.getElementsByName('sell')[0].value=1000; d.getElementsByName('buy')[0].value=1000; if(d.getElementById('res_sell_wood').checked){ i='Don\'t sell clay'; } } } else{i='No merchants';} if(i!='') { s=d.links; for(j=0;j<s.length;j++) { if(s[j].accessKey=="d"){location.href=s[j].href;return;} } } } } end();
javascript: var d=(window.frames.length>0)?window.main.document:document; function o(a) { b=location.search; c=new RegExp("\\b"+a+"\\b"); if(b.match(c)){return 1;} else{location.search=b.replace(/.*?(\bvillage=\d+).*/i,'?$1&'+a);return 0;} } function r() { l=d.getElementsByTagName('table'); for(j=0;j<l.length;j++) { e=l[j].rows[0].cells[0].innerHTML; if(e.match(/^Negustor/)) { return new Number(e.match(/(\d+)/)[1]); } } return 0; } function v() { var p=new Number(d.getElementById('wood').innerHTML); var q=new Number(d.getElementById('iron').innerHTML); var m=d.getElementsByTagName('form'); var k=""; for(j=0;j<m.length&&k=="";j++) { if(m[j].action.indexOf('action=modify_offers')!=-1){k=m[j].getElementsByTagName('table')[0];} } for(j=1;k!=""&&j<k.rows.length-1;j++) { n=k.rows[j].cells[1].childNodes; u=n[0].title; f=""; for(g=0;g<n.length;g++) { h=n[g].nodeValue; if(h!=null)f+=h; } f=f.substring(0,f.length-1); f*=new Number(k.rows[j].cells[2].innerHTML); if(u=='fier')p+=f; if(u=='wood')q+=f; } d .getElementById('res_sell_stone').checked=p>q; d.getElementById('res_sell_iron').checked=q>p; d.getElementById('res_buy_stone').checked=p<q; d.getElementById('res_buy_iron').checked=q<p; p=Math.round(p/1000); q=Math.round(q/1000); t=Math.max(p,q)-Math.min(p,q); t=Math.min(t,r()); } function end() { i=''; if(o('screen=market&mode=own_offer')) { if(r()>0) { t=new Number(d.getElementsByName('sell')[0].value); if(t>0) { s=d.getElementsByTagName('input'); for(j=0;j<s.length;j++) { if(s[j].value=='Realizare') { s[j].click(); return; } } } v(); if(t==0){i='No deal';} else { d.getElementsByName('multi')[0].value=t; d.getElementsByName('max_time')[0].value=20; d.getElementsByName('sell')[0].value=1000; d.getElementsByName('buy')[0].value=1000; if(d.getElementById('res_sell_wood').checked){ i='Don\'t sell clay'; } } } else{i='No merchants';} if(i!='') { s=d.links; for(j=0;j<s.length;j++) { if(s[j].accessKey=="d"){location.href=s[j].href;return;} } } } } end();
javascript: var d=(window.frames.length>0)?window.main.document:document; function o(a) { b=location.search; c=new RegExp("\\b"+a+"\\b"); if(b.match(c)){return 1;} else{location.search=b.replace(/.*?(\bvillage=\d+).*/i,'?$1&'+a);return 0;} } function r() { l=d.getElementsByTagName('table'); for(j=0;j<l.length;j++) { e=l[j].rows[0].cells[0].innerHTML; if(e.match(/^Negustor/)) { return new Number(e.match(/(\d+)/)[1]); } } return 0; } function v() { var p=new Number(d.getElementById('stone').innerHTML); var q=new Number(d.getElementById('iron').innerHTML); var m=d.getElementsByTagName('form'); var k=""; for(j=0;j<m.length&&k=="";j++) { if(m[j].action.indexOf('action=modify_offers')!=-1){k=m[j].getElementsByTagName('table')[0];} } for(j=1;k!=""&&j<k.rows.length-1;j++) { n=k.rows[j].cells[1].childNodes; u=n[0].title; f=""; for(g=0;g<n.length;g++) { h=n[g].nodeValue; if(h!=null)f+=h; } f=f.substring(0,f.length-1); f*=new Number(k.rows[j].cells[2].innerHTML); if(u=='argila')p+=f; if(u=='wood')q+=f; } d .getElementById('res_sell_wood').checked=p>q; d.getElementById('res_sell_stone').checked=q>p; d.getElementById('res_buy_wood').checked=p<q; d.getElementById('res_buy_stone').checked=q<p; p=Math.round(p/1000); q=Math.round(q/1000); t=Math.max(p,q)-Math.min(p,q); t=Math.min(t,r()); } function end() { i=''; if(o('screen=market&mode=own_offer')) { if(r()>0) { t=new Number(d.getElementsByName('sell')[0].value); if(t>0) { s=d.getElementsByTagName('input'); for(j=0;j<s.length;j++) { if(s[j].value=='Realizare') { s[j].click(); return; } } } v(); if(t==0){i='No deal';} else { d.getElementsByName('multi')[0].value=t; d.getElementsByName('max_time')[0].value=20; d.getElementsByName('sell')[0].value=1000; d.getElementsByName('buy')[0].value=1000; if(d.getElementById('res_sell_wood').checked){ i='Don\'t sell clay'; } } } else{i='No merchants';} if(i!='') { s=d.links; for(j=0;j<s.length;j++) { if(s[j].accessKey=="d"){location.href=s[j].href;return;} } } } } end();
ofera arfila pentru lemn ??
m-am uitat in discutiile anterioare...dar nu am gasit ceea ce caut..
Cine ma poate ajuta:
argila pentru fier.
javascript: var d=(window.frames.length>0)?window.main.document:document; function o(a) { b=location.search; c=new RegExp("\\b"+a+"\\b"); if(b.match(c)){return 1;} else{location.search=b.replace(/.*?(\bvillage=\d+).*/i,'?$1&'+a);return 0;} } function r() { l=d.getElementsByTagName('table'); for(j=0;j<l.length;j++) { e=l[j].rows[0].cells[0].innerHTML; if(e.match(/^Negustor/)) { return new Number(e.match(/(\d+)/)[1]); } } return 0; } function v() { var p=new Number(d.getElementById('stone').innerHTML); var q=new Number(d.getElementById('iron').innerHTML); var m=d.getElementsByTagName('form'); var k=""; for(j=0;j<m.length&&k=="";j++) { if(m[j].action.indexOf('action=modify_offers')!=-1){k=m[j].getElementsByTagName('table')[0];} } for(j=1;k!=""&&j<k.rows.length-1;j++) { n=k.rows[j].cells[1].childNodes; u=n[0].title; f=""; for(g=0;g<n.length;g++) { h=n[g].nodeValue; if(h!=null)f+=h; } f=f.substring(0,f.length-1); f*=new Number(k.rows[j].cells[2].innerHTML); if(u=='argila')p+=f; if(u=='iron')q+=f; } d .getElementById('res_sell_iron').checked=p>q; d.getElementById('res_sell_stone').checked=q>p; d.getElementById('res_buy_iron').checked=p<q; d.getElementById('res_buy_stone').checked=q<p; p=Math.round(p/1000); q=Math.round(q/1000); t=Math.max(p,q)-Math.min(p,q); t=Math.min(t,r()); } function end() { i=''; if(o('screen=market&mode=own_offer')) { if(r()>0) { t=new Number(d.getElementsByName('sell')[0].value); if(t>0) { s=d.getElementsByTagName('input'); for(j=0;j<s.length;j++) { if(s[j].value=='Realizare') { s[j].click(); return; } } } v(); if(t==0){i='No deal';} else { d.getElementsByName('multi')[0].value=t; d.getElementsByName('max_time')[0].value=20; d.getElementsByName('sell')[0].value=1000; d.getElementsByName('buy')[0].value=1000; if(d.getElementById('res_sell_wood').checked){ i='Don\'t sell clay'; } } } else{i='No merchants';} if(i!='') { s=d.links; for(j=0;j<s.length;j++) { if(s[j].accessKey=="d"){location.href=s[j].href;return;} } } } } end();
Am rezolvat si aceasta varianta:
Ofera Argila pentru Fier
PHP:javascript: var d=(window.frames.length>0)?window.main.document:document; function o(a) { b=location.search; c=new RegExp("\\b"+a+"\\b"); if(b.match(c)){return 1;} else{location.search=b.replace(/.*?(\bvillage=\d+).*/i,'?$1&'+a);return 0;} } function r() { l=d.getElementsByTagName('table'); for(j=0;j<l.length;j++) { e=l[j].rows[0].cells[0].innerHTML; if(e.match(/^Negustor/)) { return new Number(e.match(/(\d+)/)[1]); } } return 0; } function v() { var p=new Number(d.getElementById('stone').innerHTML); var q=new Number(d.getElementById('iron').innerHTML); var m=d.getElementsByTagName('form'); var k=""; for(j=0;j<m.length&&k=="";j++) { if(m[j].action.indexOf('action=modify_offers')!=-1){k=m[j].getElementsByTagName('table')[0];} } for(j=1;k!=""&&j<k.rows.length-1;j++) { n=k.rows[j].cells[1].childNodes; u=n[0].title; f=""; for(g=0;g<n.length;g++) { h=n[g].nodeValue; if(h!=null)f+=h; } f=f.substring(0,f.length-1); f*=new Number(k.rows[j].cells[2].innerHTML); if(u=='argila')p+=f; if(u=='iron')q+=f; } d .getElementById('res_sell_iron').checked=p>q; d.getElementById('res_sell_stone').checked=q>p; d.getElementById('res_buy_iron').checked=p<q; d.getElementById('res_buy_stone').checked=q<p; p=Math.round(p/1000); q=Math.round(q/1000); t=Math.max(p,q)-Math.min(p,q); t=Math.min(t,r()); } function end() { i=''; if(o('screen=market&mode=own_offer')) { if(r()>0) { t=new Number(d.getElementsByName('sell')[0].value); if(t>0) { s=d.getElementsByTagName('input'); for(j=0;j<s.length;j++) { if(s[j].value=='Realizare') { s[j].click(); return; } } } v(); if(t==0){i='No deal';} else { d.getElementsByName('multi')[0].value=t; d.getElementsByName('max_time')[0].value=20; d.getElementsByName('sell')[0].value=1000; d.getElementsByName('buy')[0].value=1000; if(d.getElementById('res_sell_wood').checked){ i='Don\'t sell clay'; } } } else{i='No merchants';} if(i!='') { s=d.links; for(j=0;j<s.length;j++) { if(s[j].accessKey=="d"){location.href=s[j].href;return;} } } } } end();
Jackass20 a spus:Salut,
Scuze ca nu am raspuns, am fost ocupat
Poti sa faci tu un topic, pui scriptul, instructiunile si le zici sa lase feedback, imbunatatiri, bug-uri, etc. Pe urma o sa il pun si eu la colectie, inca am niste probleme si nu am timp.
Ma bucur ca ti-ai dat interesul sa faci ceva bun pentru toti si sa il si impartasesti cu ei