Discuţii despre Triburile 8.0!

DeletedUser

De ce trebuie sa privesti intotdeauna catastrofic ? De fapt nu are rost sa mai intreb...ne-am obisnuit cu scumpirea zilnica a benzinei, asa ca....

Stai calm ca nu se scumpeste nimic, ce legatura are versiunea cu pp-urile ? Nu a avut niciodata, mai informeaza-te.

Poate vedem, si aici 50 de pp-uri pentru 50% mai multe resurse, ca ma tai bucati.

Cel putin pe tribalmaster, cand am vazut mi-am scuipat mancarea pe ecran.
 

DeletedUser35377

scumpirea ca scumpirea,dar daca mai baga avantaje gen injumatatirea cladirilor,o sa ramana someri :D
 

DeletedUser

http://forum.tribalwars.net/showthread.php?t=245843

World 60 and a new version of Tribal Wars

We're very proud and excited to announce that a new version of Tribal Wars will soon be available. Over the past year we've listened to the feedback from new and old players alike and hope everyone will enjoy the changes we've made. Existing players will enjoy comprehensive upgrades to the war stats feature, a pre-registration system for new worlds and a tribal attack planner. New players will learn about the game through a series of small mini-quests introducing them to the game. For all players, we've also introduced a new Secrets of Powers scenario for ending worlds.

As with all updates to Tribal Wars, we'll be starting a new world along with the new version before updating our existing worlds.

Any questions or feedback? We welcome it in our feedback thread.

Tribal Wars 8.0

The following is a full list of new features and improvements.

Revamped Invitation System
- World preregistration
- Invite friends to spawn in your area

World Endings
- Secrets of Power world ending scenario (see below)

Tutorial
- Quest-based guiding system

In an effort to make the game more accessible for newer players, we have created a new quest-based guidance system. Players will be giving objectives to fulfill (Example: Build barracks) and rewarded for their efforts. Among other things, they will be introduced to essential game mechanics and taught the importance of troops, farming and communication with others.

Rebalanced Start
- Early buildings take a drastically reduced amount of time to construct.

To make the very early game a bit more dynamic, we've taken the liberty of drastically reducing the building times for most low-level buildings, allowing for a faster first few days. The counter-balance is that at higher levels buildings will take slightly longer to construct. This change will only affect new worlds.

Map
- Tribal Coordination Planner [PA]
- Resizable Minimap [PA]
- Saves last viewed location
- Tribe tag added to claim info [PA]

The most obvious new feature is the addition of a War Planning map mode, which allows the leadership of a tribe to select and assign certain villages on the map to certain members of the tribe, to aid in war planning. These selections can then be viewed by all other members of the tribe, and be acted upon accordingly. If you want to take your planning to the internal forum, the coordinates of the selected villages can be exported - pre-formatted in the necessary BB codes.

Tribe Wars
- Multi-tribe wars
- More graphs
- War ranking

We've made a significant number of changes to the Tribe Wars system, after the great reception it received in Version 7. First of all, multiple tribes will now be able to participate and have their stats recorded in a single war. The war will still be initiated as a conflict between two tribes but additional tribes can be invited to join on one side or the other. Once in, a tribe won't be able to pull out - they will only be released from the stats either when the war is over or peace has been declared. Only the leaders of the two original tribes can decide about inviting other tribes to participate or call for peace - the rest will be notified by a report.

Secondly, we've added two new types of graphs (stats v. time) among other displays and functionalities to the War Stats pages. Don't worry, the old display mode is still available if you're missing it. We've also added a new tab to the rankings page so that the rest of the world can see which tribes are really delivering on their threats of annihilation, and how well.

Overviews
- "Click-to-sort" functionality added to most columns [PA]
- More filters in commands overview for removing villages with no relevant commands [PA]

BB Codes
- [claim] code
- [building] code
- more buttons added for inserting

Account Manager / Farm Assistant
- Village loyalty widget added to AM overview [AM]
- Trade route editing & arrival time specification [AM]
- Many Farm Assistant improvements [AM/FA]

Farm Assistant improvements: For one, you can now see the latest wall and resource information there, as well as directly delete reports from that page. It will now also only show the very latest report from a certain village to avoid accidentally sending multiple attacks to the same village. Lastly, added an option to display only villages attacked from the currently selected village to increase your farming efficiency.

Village Overview
- Information boxes can be reordered or hidden
- Info box added for HQ building queue [PA]

Reports
- Extensive filters [PA]
- Red/blue result dot ()
- Hide coordinate info when publishing

Tribe
- Noble Planner log
- "Thanks" button in forums
- World ranking on member page
- More pre-made mailing lists

Convenience
- Command confirmation "OK" focused automatically
- Carrying capacity shown on command confirmation page
- Notebook docking to top of screen [PA]
- Village list popup persistent across page reloads [PA]
- Supporting troops info shown on village info page [PA]
- Mass checkbox selection (hold down mouse button and drag across checkboxes)
- "Previous" button for rally point
- Mass cancelling of recruitment orders
- Smithy queue reordering [PA]

Other
- New Award: Wall Breaker
- Merged several old ignore tools into one
- Demolish button in HQ no longer selectable when loyalty < 100
- "Show all buildings" checkbox in HQ activated by default
- Randomised the list of village spawning directions.
- Group selection to the "neighboring villages" page [PA]
- Button to empty all simulator boxes.
- "Login in current window" account sitting option
- Quickbar Link/script input box can now be resized. [PA]
- Market offers can now be edited
- The "hide full villages" Mass Recruitment function now pays attention to the buffer [PA]
- Added more information to "nobleman whereabouts" popup in academy [PA]
- "Warehouse almost full" colour for resource displays

Any questions or feedback? We welcome it in our feedback thread.

World 60

World 60 will start on Monday the 14th at 12:00 (noon) server time (CET). You can pre-register for the world now by selecting World 60 after logging in. Once you have invited at least one player you will be automatically placed in the world when it opens.

In the next couple of days you will also be able to invite new players to play with you from the pre-registration screen via email.

Not sure what some of the settings mean? Click here for more information.
Speed: 1.25
Unit speed: 0.8
Paladin: Yes, with enhanced weapons
Archers: Yes
Church enabled: No
Noble system: Gold ***ns
Morale: Points and time based
Bonus villages: Yes
Barbarian villages: Grow to 3000 points
Tech system: Simple
Beginner protection: 4 days
Tribe limit: 100
Other info: Players can choose their starting direction. There will be an attack and support gap of 100ms. No fake limit. Standard militia is on. No restrictions on sending support out of tribe.



Any questions or feedback? We welcome it in our feedback thread.

Secrets of power - Endgame scenario

Basics

So you've built up your troops, nobled your enemies, joined a powerful tribe and are the terror of smaller players everywhere. What to do next? At a set time in the game, so called "Secrets of Power" will appear in barbarian villages all over the map. These Secrets are inventions and discoveries that will lead your world to a new age. And they are the main objectives of the game: A tribe that manages to hold a full set of Secrets for a certain time will be the dominant force in this new age and will hence win the game.

Controlling a Secret

You gain control of a Secret when you conquer the village that it is currently stored (indicated by a special flag icon on the main map) or the secret is moved into one of your villages. Contrary to troops, a Secret can only move a small number of fields at a time. After having been moved, the Secret needs to rest in the village for a prolonged amount of time, again this is configurable. Once you give a move order to a Secret, it will leave your control - you cannot cancel the move or get it back (unless it is moved back to you), so be careful who you entrust it to.

Secrets spreading

After a while, Secrets will start to spread around a tribe holding them. You will receive periodic updates informing you when and possibly to where the Secret will spread. The newly spawned "copy" of the Secret is just as good as the original Secret. Eventually the Secrets will spread around more and more, making it ever harder to keep your opponents' greedy hands from them. Eventually it will be time to make an attack on any villages holding Secrets your tribe does not yet control.

Winning the game

To win the game a tribe must hold a full set of Secrets. That is, you don't have to hold all Secrets on the map, only at least one instance of each named secret. After a tribe has acquired control of a full set, a victory countdown timer will start. If a tribe retains control of a whole set for the countdown period, it will win the game. Note that only the set counts: If a tribe has more than one copy of a secret, it is sufficient for that tribe to retain control of one instance of this secret to retain completeness of the full set and thus win.

After a tribe has won, the world will automatically go to peace settings and will eventually be closed.
 

DeletedUser11212

Daca mergeti sa jucati pe tw sa ma invitati si pe mine sa va fiu vecin.eu joc acolo cu inuyasha10k...multumesc
 

DeletedUser20487

totusi de ce nu se implementeaza chatul pe triburi , la fel ca la Grepolis, banuiesc ca nu este un efort prea mare ?
 

DeletedUser

cea mai aiurea versiune posibila...mai ales aia cu "invitati prietenii in zona ta"...numai are farmec jocul asa...1 jucator si 10 multiconturi in aceeasi zona..trist:mad:
 

DeletedUser

magazie aproape plina in loc de marcarea sprijinului pe harta . ceva inutil ( floricele ) in loc de ceva util
 

DeletedUser

singuru lucru bun e cel cu Planificator de atacuri la nivel de trib
cea mai mare prostie e cea cu Secretele Puterii
si eu ma intreb de ce nu fac sa poti vedea pe hartta pe ce sat vine sprijin
 

DeletedUser25287

Eu nu va inteleg dezaprobarea catre noua versiune de joc, sunt acolo multe chestii interesante, stiti cu totii ca nu echipa triburile romania decide ce se introduce intr-o noua versiune de joc, pe de alta parte sunt deja zeci de servere de la care vin neincetat tot felul de propuneri si feedback catre INNO daca stam sa ne gandim este imposibil sa ii impaci pe toti, mie unul mi se pare chiar ok noua versiune, pana si secretele puterii care desi vor face lupta uneori chiar haotica pentru asemenea sate ( greu de crezut ca la un nivel cu adevarat avansat vor mai fi barbari pe harta ) insa face castigarea jocului cu atat mai importanta, asadar inainte sa o criticati hai mai bine sa o incercam, si sa fim multumiti ca nu se scumpesc nici PP-urile si nici nu au aparut alte modalitati de avantaje contracost, amintiti-va ca al nostru continent este cel mai afectat de criza asta economica mondiala, sunt situatii de-a dreptul dramatice in unele tari, deci pentru mine cel putin nu ar fi fost o surpriza prea mare daca s-ar fi adoptat unele avantaje noi pentru cei cu bani, totusi sa fim multumiti ca nu s-a intamplat, si sunt convins ca aa cum vor exista constant modificari/adaugiri la vesiunea de joc se va lua cel mai probabil in calcul tot ce va fi considerat util de catre INNO.

Nu sunt avocatul nimanui, ci doar imi exprim parerea personala.
 

DeletedUser8343

Ce aiurea asta cu Secretele Puterii...Jocul incepe sa semene din ce in ce mai mult cu Travianul..
 
Sus