- Scor reacție
- 90
Functioneaza perfect,
Merci foarte mult pentru efortul depus,
Poate preferi un Fresh ?
Pt putin, e un amarat de script. Spor la joc
Functioneaza perfect,
Merci foarte mult pentru efortul depus,
Poate preferi un Fresh ?
javascript:
var%20text='Zeus ';
var%20doc=document;
if (window.frames.length>0)
doc=window.main.document;
var%20inputs=doc.getElementsByTagName('input');
var%20index=1;
for(i=0;i<inputs.length;i++)
{if(inputs[i].id.indexOf('edit_input')!=-1)
{inputs[i].value="";
inputs[i].value+=text;
if(index<100)inputs[i].value+="0";
if(index<10)inputs[i].value+="0";
inputs[i].value+=index%20+%20"%20";
inputs[i+1].click();
index++;}}end();
javascript: var text = '';
(function () {
var doc = document;
if (window.frames.length > 0) doc = window.main.document;
$('a[class="rename-icon"]').trigger("click");
var inputs = doc.getElementsByTagName('input');
var index = 1;
for (i = 0; i < inputs.length; i++) {
if (inputs[i].id.indexOf('edit_input') != -1) {
inputs[i].value = "";
if (index < 100) inputs[i].value += "0";
if (index < 10) inputs[i].value += "0";
inputs[i].value += index + " ";
inputs[i].value += text;
inputs[i + 1].click();
index++;
}
}
})();
javascript: var doc = (window.frames.length > 0) ? window.main.document : document;
var eleSpans = doc.getElementsByTagName("span");
for (var x = 0; x < eleSpans.length; x++) {
if (eleSpans[x].id.match(/label/)) table = doc.getElementById("commands_table")
}
function theInnerText(theNode) {
return typeof (theNode.innerText) == 'undefined' ? theNode.textContent : theNode.innerText
}
function overView() {
var eleTrs = table.rows;
var headers = eleTrs[0].getElementsByTagName("th");
function getHeader(ele) {
for (i = 0; i < headers.length; i++) {
if (headers[i].innerHTML.match(ele, "i")) return i
}
}
for (x = 1; x < eleTrs.length; x++) {
var inputs = eleTrs[x].getElementsByTagName("input");
if (inputs[1].value.match(/Atac asupra/i)) {
var spear = eleTrs[x].cells[getHeader('spear')].innerHTML;
var sword = eleTrs[x].cells[getHeader('sword')].innerHTML;
var axe = eleTrs[x].cells[getHeader('axe')].innerHTML;
var scout = eleTrs[x].cells[getHeader('spy')].innerHTML;
var lc = eleTrs[x].cells[getHeader('light')].innerHTML;
var hc = eleTrs[x].cells[getHeader('heavy')].innerHTML;
var ram = eleTrs[x].cells[getHeader('ram')].innerHTML;
var cat = eleTrs[x].cells[getHeader('catapult')].innerHTML;
var noble = eleTrs[x].cells[getHeader('snob')].innerHTML;
var coord = inputs[1].value.match(/(\d+\|\d+)\) (K\d+)/);
if (axe >= 500 && lc >= 50) {inputs[1].value = 'Nuke'}
if (lc >= 350 || hc >= 150) {inputs[1].value = 'Farming'}
if (scout >= 1) {inputs[1].value = 'Scout'}
if (spear >= 100) {inputs[1].value = 'Suicide Troops'}
if (sword >= 100) {inputs[1].value = 'Suicide Troops'}
if (hc >= 500) {inputs[1].value = 'HC Clearing'}
if (cat == 1 && scout >= 1) {inputs[1].value = 'Cat Intel'}
if (cat == 1) {inputs[1].value = 'Cat Fake'}
if (cat >= 50) {inputs[1].value = 'Cat Hit'}
if (ram == 1 && scout >= 1) {inputs[1].value = 'Ram Intel'}
if (ram == 1) {inputs[1].value = 'Ram Fake'}
if (noble == 1) {inputs[1].value = 'Noble'}
if (axe >= 4000 && lc >= 2500) {inputs[1].value = 'REAL'}
inputs[1].value = inputs[1].value + "(" + coord[1] + ")" + ' ' + coord[2];
inputs[2].click()
}
}
}
overView();