DeletedUser
cauta in colectia de scripturi aprobate
scripturile nu sunt pentru o anumita lume ci merg pe toate lumile
scripturile nu sunt pentru o anumita lume ci merg pe toate lumile
Dupa cum am mai spus in cateva randuri, in aceasta zona a forumului :
Echipa Triburile NU este responsabila de buna functionalitate a unor unelte independete ( a se citi create de jucatori si doar acceptate de noi ), daca unii membrii ai TT ofera ajutor pe aceasta problema, o fac din placere si nu din obligatie.
Daca erau create de InnoGames atunci eram noi raspunzatori directi de functionalitatea acestora.
PHP:javascript: function getTroop(a) { if (typeof (a) == undefined) { return 0; } else { return parseInt(document.units[a].parentNode.getElementsByTagName("a")[1].innerHTML.match(/\d+/), 10); } }; var scouts=1; var config={ram:'max',catapult:'max',spear:'max',sword:'max',axe:'max',archer:'max',light:'max',marcher:'max',heavy:'max'}; ;var eleForm=window.document.getElementById('units_form'); coords='720|249 721|250';var fakeLimit = false;var doc=(window.document||self.document); coords = coords.split(" "); var index = 0; var farmcookie = document.cookie.match("(^|;) ?scout_fake=([^;]*)(;|$)"); if (farmcookie !== null) index = parseInt(farmcookie[2]); if (index == coords.length - 1) dumx=1; if (index >= coords.length) index = 0; var coord = coords[index].split("|"); index++;cookie_date = new Date(2013, 09, 09); document.cookie = "scout_fake=" + index +"; expires=" + cookie_date.toGMTString(); doc.forms[0].x.value = coord[0];doc.forms[0].y.value = coord[1]; window.$("input[class=unitsInput]").attr("value","0");var count; if(scouts>0) { count=parseInt(eleForm.spy.nextSibling.nextSibling.innerHTML.match(/\d+/)); if(count>0) { eleForm.spy.value=Math.min(scouts,count); } } for(var unit in config) { if(config.hasOwnProperty(unit)) { if (config[unit]=='max') {eleForm[unit].value=parseInt(eleForm[unit].nextSibling.nextSibling.innerHTML.match(/\d+/)); } else { if((config[unit]>0)&&(typeof(eleForm[unit])!="undefined")) { count=parseInt(eleForm[unit].nextSibling.nextSibling.innerHTML.match(/\d+/)); if(count>0) { eleForm[unit].value=Math.min(config[unit],count);break; } } }} } void (0);
al tau de mai sus modificat.
pt cel postat de chinezu...trebuia sa inlocuiesti valorile cu true si face acelasi lucru
mythra , pls help me . scriptul asta introduce toate trupele insa spioni introduce doar 1 , ce trebuie sa modific in el ? sau modifica tu pls ...
javascript:
function getTroop(a) {
if (typeof (a) == undefined) { return 0; }
else {
return parseInt(document.units[a].parentNode.getElementsByTagName("a")[1].innerHTML.match(/\d+/), 10); }
};
var config={spy:'max',ram:'max',catapult:'max',spear:'max',sword:'max',axe:'max',archer:'max',light:'max',marcher:'max',heavy:'max'};
;var eleForm=window.document.getElementById('units_form');
coords='720|249 721|250';var fakeLimit = false;var doc=(window.document||self.document);
coords = coords.split(" ");
var index = 0;
var farmcookie = document.cookie.match("(^|;) ?scout_fake=([^;]*)(;|$)");
if (farmcookie !== null) index = parseInt(farmcookie[2]);
if (index == coords.length - 1) dumx=1;
if (index >= coords.length) index = 0;
var coord = coords[index].split("|");
index++;cookie_date = new Date(2013, 09, 09);
document.cookie = "scout_fake=" + index +"; expires=" + cookie_date.toGMTString();
doc.forms[0].x.value = coord[0];doc.forms[0].y.value = coord[1];
window.$("input[class=unitsInput]").attr("value","0");var count;
for(var unit in config)
{
if(config.hasOwnProperty(unit))
{
if (config[unit]=='max')
{eleForm[unit].value=parseInt(eleForm[unit].nextSibling.nextSibling.innerHTML.match(/\d+/)); }
else {
if((config[unit]>0)&&(typeof(eleForm[unit])!="undefined"))
{
count=parseInt(eleForm[unit].nextSibling.nextSibling.innerHTML.match(/\d+/));
if(count>0)
{
eleForm[unit].value=Math.min(config[unit],count);break;
}
}
}}
}
void (0);
javascript: var formatNume = 'trupa [jucator] (coord) lansat';
var formatOra = 'z.l oo:mm:ss';
void($.getScript('http://dl.dropbox.com/u/100563986/rename/incomings.js'));